This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.
Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.
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During a press event held in San Francisco, Microsoft announced that their Mixed Reality platform will now be open to SteamVR developers. This means that developers have access to the previews program, which is intended to help them test their games.
This new partnership means that Windows users will be able to download and play the same VR titles from Steam that are available on the HTC Vive and Oculus Rift.
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Initially displayed during the company’s Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.
The blog post features a color-coded button map of the controllers along with a reference as to where the users fingers should be placed while the device is being held. The diagram shows the controllers having multiple sensors that will allow for basic five-finger tracking, which current Vive motion controllers lack.
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