Upgraded SteamVR Tracking will support 4 base stations in 2018

This week Valve published an update regarding its plans for the 2.0 version of its SteamVR Tracking tech, detailing the ordering process for licensees and informing them of some significant changes to the system.

Most notably, Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

Continue reading

Steam VR developers are now able to use Microsoft Mixed Reality platforms

During a press event held in San Francisco, Microsoft announced that their Mixed Reality platform will now be open to SteamVR developers. This means that developers have access to the previews program, which is intended to help them test their games.

This new partnership means that Windows users will be able to download and play the same VR titles from Steam that are available on the HTC Vive and Oculus Rift.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here! Continue reading

Valve reveals SteamVR Knuckles controllers in new setup guide

Initially displayed during the company’s Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.

The blog post features a color-coded button map of the controllers along with a reference as to where the users fingers should be placed while the device is being held. The diagram shows the controllers having multiple sensors that will allow for basic five-finger tracking, which current Vive motion controllers lack.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

Continue reading

SteamVR Tracking upgrade to include support for more than two base stations

A Valve engineer published a blog post yesterday outlining some changes that are coming to its SteamVR Tracking system, including a prediction that the system will soon be able to support more than two base stations.

This could potentially open up new avenues of SteamVR game design to explore, since the system will presumably be capable of tracking larger and more complicated spaces as more base stations are used.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

Continue reading

Apple ups VR developer support with Metal 2, Steam VR SDK, and more

Apple shared a number of announcements from the stage of its Worldwide Developers Conference keynote earlier today, many of which centered around expanding both virtual reality and VR development to Mac hardware.

Chief among those announcements is an update to its Metal graphics tech that is set to ship alongside its upcoming MacOS update, High Sierra. Apple notes that the updated API, dubbed Metal 2, is set to run 10 times faster than its predecessor and will additionally support external graphics units.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

SteamVR goes social with Second Life update

Valve’s SteamVR virtual reality platform is being updated with an improved “Home” social experience that’ll let users interact in an online virtual world á la Second Life.

According to the company, the new Home experience will be “richer, more interactive, and more social than the existing launch area,” and will be available right away for anyone who opts into the the SteamVR beta.

Join us for VRDC Fall 2017, taking place at the Hilton Union Square in San Francisco, CA September 21-22. Register today!

Continue reading