Raw Data devs share their missteps so you won’t make them too

Survios’ Raw Data has been one of the standout successes in virtual reality game design. But at VRDC Fall 2017 in San Francisco today, a pair of Survios devs took the stage to talk about how development went wrong along the way — and what they’ve learned from the experience.

“Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Speaker Q&A: Mike McTyre discusses the development of VR title Raw Data

Alex Silkin and Mike McTyre (CTO/Co-Founder and Design Director of Survios, respectively) will be at VRDC Fall 2017 to present their talk VR Game Development: Dev Hacks and New Analytics from ‘Raw Data’, which will discuss the practical lessons learned from building Raw Data. Here, Mike gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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