This October San Francisco will host XRDC, the premier event for AR/VR/MR innovation, and today organizers are excited to announce that the free XRDC 2018 Session Scheduler is now online and ready for you to use!
It’s an intuitive, easy-to-use tool that lets you keep tabs on all the cutting-edge content you’ll find at XRDC this year. More importantly, you can use it now to plan out your week at the show in an intuitive, easy-to-navigate fashion.
(If you haven’t signed up to attend XRDC yet, you should! Registration is open now, so you’ll want to look over XRDC passes and prices and register early to get the best deal!)
This week organizers of XRDC, the premier AR/VR/MR innovation event, want to make sure you don’t overlook a promising session taking place at the October conference that aims to help devs design better VR training experience.
As part of XRDC’s Enterprise Training & Education track of talks, STRIVR’s Ginny Willis and Rosstin Murphy will showcase four real and diverse use-cases for training in VR: American pro football quarterback training, BMW factory floor mistakes, nursing interactions, and soft skills empathy training.
To help devs see what works and what doesn’t, the pair of VR experts will rate VR training techniques such as hidden objects and choose-your-own-adventure on effectiveness in various situations, compare spherical video and CG as mediums, and discuss lessons learned from working with big clients.
In their continuing efforts to make XRDC the premier AR/VR/MR innovation event, organizers are excited to reveal that some of the experts at Osmo will be speaking at XRDC in October about how they found success with their educational mixed-reality games platform.
As part of XRDC’s Games & Entertainment track of talks, Osmo staff designer Tony Aube will be presenting a promising session on “Design Beyond the Screen: Mixed Reality at Osmo” that aims to offer something of a postmortem look at the company’s failures and successes.
Organizers of XRDC, the premier AR/VR/MR innovation event, are proud to announce that some of the Brass Tactics devs are coming to the show in San Francisco this October to show you how they revamped the real-time strategy game for virtual reality and Oculus Touch.
The XRDC Games & Entertainment track talk, titled “Brass Tactics: Reinventing the RTS for VR”, will see Hidden Path Entertainment lead designer Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive RTS, and showcase prototypes both terrible and triumphant.
As XRDC draws closer, we’re excited today to announce another fascinating talk for this premier AR/VR/MR innovation event that’s all about the process of using cutting-edge tech to bring people into museums and other cultural institutions in new and meaningful ways.
Titled “Mixed Reality and Magritte: Bringing An Immersive Space to SFMOMA“, this XRDC Innovation track talk presented by Frog Design’s Charles Yust will showcase how museums can use technology to both deepen appreciation of art in existing audiences and spark it in new ones.
Accordin to Yust, Frog and the San Francisco Museum of Modern Art aim to achieve this with “The Interpretative Gallery” — a mixed-reality space in the René Magritte exhibition SFMOMA is hosting from May through October.
Designed and developed by Frog, the immersive environment uses stereo cameras and computer vision algorithms to invite visitor participation in a uniquely Magrittian “augmented reality.” Thus, Yust’s talk will dive deep into how mixed reality is used to elevate art exhibitions in museums and beyond.
We’re another week closer to XRDC in San Francisco, and that means organizers of this premier AR/VR/MR innovation event are excited to announce another excellent talk you’ll be able to take in at the show that’s all about the future of data visualization.
As part of XRDC’s cutting-edge Innovation track of talks, IBM’s Reena Ganga and Jenna Goldberg (senior UX designer and senior visual designer, respectively, for AR) will be sharing a ton of useful insight in their session on “Immersive Data Visualization: Design Challenges in AR”.
Their talk will focus on IBM Immersive Insights, an augmented reality tool that gives data scientists the ability to analyze data and present their findings in 3D.
Together, they’ll share lessons learned in their work and showcase how a supplemental AR tool like Immersive Insights can have great implications for data analysis across business industries all over the world.
As XRDC draws closer, organizers of this premier event for AR/VR/MR innovation are pleased to announce a new talk for the October conference that’s all about how to succeed in the mobile augmented reality market.
As part of XRDC’s vibrant Games & Entertainment track of talks, 8th Wall’s Iman Mostafavi will be giving a promising talk on “Cracking the Mobile AR Code: A Cross Platform Case Study.”
As a product manager at the cross-platform (iOS/Android) mobile AR experience development platform provider, Mostafavi will describe lessons learned both from the developer and platform perspective when bringing an augmented reality game to market on multiple mobile platforms.
To illustrate his learnings he’ll share a case study of how ‘Zombie Gunship Revenant AR‘ (pictured), one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start (due to the limited number of ARCore enabled devices available at launch) on Android. Don’t miss it!
Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it’s time to ask: what’s next?
You’ll get some great answers at XRDC in San Francisco this October, where experts and innovators like the folks at Job Simulator developer Owlchemy Labs will be sharing insights into the future of AR, VR, and MR experience design.
As part of XRDC’s Innovation track of talks, for example, Owlchemy Labs’ Devin Reimer and Andrew Eiche will be delivering a forward-looking session on “The Holodeck is Here…Now What?: Advanced Interactions for Room-Scale VR.”
This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!
As part of XRDC’s Education & Training track of talks, Boeing lead technical integrator Eric Spalding will be presenting a fascinating session all about “VR/AR Challenges for Training Environments” that promises to dig deep into Spalding’s work leading an R&D team researching AR and VR training in aerospace industries.
According to Spalding, AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware.
However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics.
Back in 2016, longtime BioWare dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like Mass Effect and Dragon Age) started his own VR studio Ractive.
This October, he’s coming to XRDC in San Francisco to share what he’s learned about simulating affecting, stressful situations in VR.
His presentation, appropriately titled “Performance Under Pressure: Simulating Stress in VR Training,” is a promising part of XRDC’s cutting-edge Education & Training track of talks.
You’ll want to make time for this if you’re at all curious about the power of VR experiences to transport people into new places and scenarios, as the Ractive CEO will showcase how VR training is being used to train folks for complex and dangerous tasks in a safe space.