With so many new and exciting VR and AR technologies on the market, Virtual Reality Developers Conference organizers believe it’s important to get the word out about a smart VRDC Fall 2017 panel focused on the future of VR/AR standards in the industry.
If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep tabs on this panel because one of the greatest threats to the long-term health of VR and AR is fragmentation and the lack of easily understandable, implementable standards.
In their panel discussion on “OpenXR News: Converging on a Widely Accepted VR API Standard“, OpenXR working group experts from Epic, Google, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort, which was launched by the Khronos Group earlier this year.
Joe Ludwig (Valve), Kaye Mason (Google Daydream), Yuval Boger (Sensics) and OpenXR Working Group chair Nick Whiting (Epic Games) will together discuss why AR/VR standards are needed, what the upcoming standard will likely cover on both the application side and the device side, and what the first release won’t likely cover.
One of the key goals of the panel is to help attendees understand how they might want to prepare their hardware or software offering to support this standard. At the end, the panel will gladly answer questions from the audience, so please join them to get your questions answered!
And of course, VRDC Fall 2017 organizers look forward to announcing many more talks for the event in the weeks to come. Don’t forget to register early at a discounted rate!
Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.