At GDC 2017, hear how iconographic music can enhance your VR games


GDC organizers have some good news: At the 2017 Game Developers Conference, the largest event for game industry professionals in the world, audio expert Kenneth Young will be delivering a great talk about how iconographic music can enhance your VR games.

His talk on “Assisting VR Gameplay Through the Use of Iconographic Music” is important because directing your player through the use of audio is central to the success of many VR experiences.

The tried and tested visual tricks you rely on in traditional games to draw the player’s attention can feel clunky in VR — a big arrow pointing at something works on a utilitarian level, but it fights against the wonderful sense of presence. The resultant pressure being put on audio to direct the player towards “off-screen” action is a brilliant opportunity, but it’s not one most people have much experience with. Come to this talk to learn about the approach that worked brilliantly in PSVR launch title Tethered.

And of course, conference officials look forward to announcing many more great GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead.

For now, don’t miss the opportunity to save money by registering early — the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th – March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.