With the appeal of social VR applications in the industry, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel dedicated to presenting the best practices for designing the most positive possible interactions in social VR in a way that mitigates abusive scenarios.
If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.
Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
In their discussion on “Building VR Communities: Asymmetry, Asynchrony, and Abuse”, Daniel Citron, Rob Jagnow and Cy Wise will discuss findings from dozens of social interaction tests and highlight the best practices in an effort to foster an open dialogue about the nuances of this new space.
We have Cy with her extensive involvement in managing digital communities, Rob with his background in creating weekly VR prototypes as learning tools, and Daniel providing his work in designing immersive experiences. Our speakers are no strangers to this medium, as their combined experience makes them experts in navigating the still-growing environment of social VR.
Daniel is a virtual reality designer currently helping to design the future of the Daydream platform on the Google VR team and has experience designing immersive experiences. Rob is a software engineer who spent two years leading a team of virtual reality pioneers in creating weekly VR prototypes and now works with the ‘Google Earth VR’ team. Last but not least we have Cy, who has worked on multiple VR titles including Owlchemy Labs’ multi-platform, room-scale title, ‘Job Simulator’. She studied Sociology with a specialization in video game communities and digital tribes and is focused on professionally managing VR communities.
How can developers ensure that their multi-user applications will not foster an abusive environment? A key goal of the panel is to inform attendees about the difficulties of interacting simultaneously in a shared space. While the VR community is still small, developers need to think more broadly to expand their audience. At the end, the panel will gladly answer questions from the audience, so please join them to get your questions answered!
And of course, VRDC Fall 2017 organizers look forward to announcing many more talks for the event in the weeks to come. Don’t forget to register early at a discounted rate!
Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.