Get VR game dev tips from Ubisoft, Double Fine, CCP and more at VRDC!

Next month the Virtual Reality Developers Conference kicks off in San Francisco, and organizers would like to briefly showcase some of the great talks about VR/AR games and entertainment taking place at the show!

This first-ever standalone VRDC is expanding beyond games to also encompass the use of VR/AR in entertainment, journalism, retail marketing and more — but games are still a critical focus of VRDC, as exemplified by its cutting-edge Games and Entertainment track of talks.

For example, in “Reinventing ‘Psychonauts‘ for VR” project lead Chad Dawson will talk about how the team designed and built a fresh experience from the ground up, one that captures the strengths of the original Psychonauts while embracing the immersion and gameplay that can only be delivered in VR.

His talk promises to be fun and insightful, as it covers the design evolution of the upcoming VR game Psychonauts in the Rhombus of Ruin — including the specific challenges of camera perspectives, control iteration, navigation, and interactive dialog unique to title with a strong focus on stylized characters, story, and humor.

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Learn how to design better mixed-reality experiences at VRDC!

The first-ever standalone Virtual Reality Developers Conference draws nigh, and today organizers are pleased to highlight another one of the great cutting-edge talks taking place at the November conference!

Omer Shapira is a lead technical artist with Nvidia, and at VRDC he’ll be sharing some lessons learned about solving complicated mixed-reality development problems in his “Thinking with Your Body: Fast Iteration for Mixed Reality Design” talk.

It promises to be a fascinating presentation, as Shapira will discuss proprioception, human motion planning, LOD in UX design, cues for spatial reckoning, measuring tool effectiveness, and personal space. He’ll also share key practical learnings from NVIDIA, Fake Love, Framestore and other experienced studios to examine ways of tending to the granularity of our bodies, exploiting our perceptual blindspots, and describe ways of implementing those into the experience.

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Catch Google sharing VR prototyping lessons learned at VRDC!

Google has been one of the leading explorers of virtual reality, especially on mobile devices, and at the inaugural standalone Virtual Reality Developers Conference this November it will share lessons learned from its time in the field.

Over the last year, small teams at Google have built more than 75 VR experiments. In his rapid-fire VRDC talk on “Lessons Learned from VR Prototyping,” Rob Jagnow — a developer with Google’s Daydream Labs — will give a quick review of some of Google’s top lessons and cover the freshest ideas to emerge from their rapid prototyping team.

It promises to be a useful talk, as attendees can expect to learn about some of the most promising VR use cases that Google is looking at and check out how they continue to explore new ideas, week after week.

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Learn about the latest AR and VR innovations at VRDC 2016!

As the inaugural standalone Virtual Reality Developers Conference this November draws closer, the folks behind the conference would like to briefly showcase one of the great tracks of talks taking place during the event.

VRDC is all about exploring and discussing the latest in virtual- and augmented-reality in entertainment, journalism, retail marketing and beyond, so organizers  to quickly run down a sample of the talks you’ll find on the conference’s Innovation track.

As an example, consider that SMI’s Tom Sengelaub — an eye-tracking expert — will dig into the topic in his Innovation track talk “Applications of Eye Tracking in Virtual Reality.”

SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he’ll speak directly to how the ability to track someone’s “point of gaze” revolutionizes interaction with a virtual world.

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VRDC attendees, don’t miss the special opening night reception!

If you’re planning to attend the first-ever standalone Virtual Reality Developers Conference in San Francisco this November, make sure to leave room in your schedule to attend the opening night reception!

This year VRDC organizers are kicking off the big show with a welcome soiree from 6 to 8 PM on Wednesday, November 2nd — the evening of the first day of VRDC. The party will take place in the Park Central Hotel in San Francisco (specifically, the Metropolitan foyer), the hub of all things VRDC that week.

Hosted by our Diamond Sponsors, Google VR and Intel, the VRDC Opening Night Reception will be a place where you can join fellow attendees, advisors, and speakers as we celebrate the kickoff of VRDC 2016. Mix and mingle with best and brightest minds in the VR/AR community to discuss emerging development trends, compare notes and — most importantly — relax after a successful first day!

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Come to VRDC and see how NASA is using VR to train astronauts

November will see the debut of the first-ever standalone Virtual Reality Developers Conference, and today conference organizers are excited to highlight one of the many exciting sessions talking place during the show.

This one’s all about outer space. VR developers have long recognized VR’s power to take people to other worlds, and now NASA’s own Matthew Noyes and Francisco Delgado are coming to VRDC to talk about how the space agency is using VR to train astronauts for extra-terrestrial activities.

In their VRDC talk on “Hybrid Reality: A New Paradigm for Astronaut Training” the pair will run down how, with the advent of private sector innovations in consumer VR, rendering technology, and additive manufacturing techniques, there is a paradigm shift in astronaut training on the horizon combining immersive visuals reinforced by extremely realistic haptic feedback, as well as promising new augmentations to engineering workflow.

They’ll offer rare insight into NASA’s history of VR usage, and explore examples of modern-day astronaut VR training — including a simulation of the International Space Station where users can interact with handrails and tracked physical objects in the real world while inside VR, and an instance of how NASA is using one type of virtual reality technology (a consumer headset) to completely simulate and develop another type of virtual environment (a reconfigurable CAVE).

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Come to VRDC and learn to create immersive audioscapes for VR/AR games

The arrival of consumer-grade virtual reality headsets has afforded developers a wealth of new ways to make games and experiences, not least of which is the ability to precisely pinpoint where someone’s ears are in virtual space.

Even so, it’s no easy feat to create authentic, immersive audioscapes for VR. That’ s why organizers of the inaugural standalone Virtual Reality Developers Conference this November are pleased to announce that Syndicate 17 cofounder and all-around audio wizard Chanel Summers will be sharing her expertise on the subject in a talk on “Creating Immersive & Aesthetic Auditory Spaces for Virtual and Augmented Reality.”

It’s a promising talk: Audio techniques will be revealed that can be used today to advance storytelling and gameplay in virtual and augmented reality environments while creating a cohesive sense of place.

Plus, processes and techniques will be demonstrated for use in the creation of soundscapes in shipping products, ranging from immersive mixed reality experiences to multi-participant, multi-site, location-based virtual reality games.

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Intel, Google and Morph 3D join growing list of cutting-edge VRDC sponsors

The inaugural standalone edition of the Virtual Reality Developers Conference is kicking off in November, so today we’d like to highlight a few more of the cutting-edge tech companies who have already signed on to sponsor the show.

Notably, tech giants Intel and Google are sponsoring the conference, which seeks to explore and understand the fields of virtual- and augmented-reality experience design.

Google has a significant stake in those fields via Google VR, a broad initiative to build VR for everyone. Google aims to make it easy to experience virtual reality with Daydream, a platform for high quality mobile VR, or Google Cardboard, a fun and simple headset that works with your iPhone or Android phone.

Plus, VRDC sponsor Morph 3D is on a mission to be the gold standard of advanced avatar engine and character management system for virtual, augmented and mixed realities. Morph 3D aims to provide a character management engine for the unified creation, command and control of a persistent virtual identity across multiple realities — and Morph 3D will demo its exciting vision at VRDC.

And that’s not all — more sponsors are expected to get involved with VRDC, and some of them will be sponsoring their own expert talks on the VRDC Partners Track, which aims to provide sessions that enable companies to communicate the value of their tool or service, then educate and empower developers to put it to great use.

So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

And if you have a great tool, service, product, or platform that enables developers to create innovative VR/AR experiences, you can contact [email protected] or visit UBM’s VRDC Sponsorships hub to learn how to become a VRDC sponsor!

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.

Attend VRDC and learn to build great brand experiences for VR

The first-ever standalone Virtual Reality Developers Conference is coming up this November, and today organizers want to quickly highlight one of the many great tracks of talks taking place during the event.

Since VRDC is expanding from games to also encompass the use of VR/AR in entertainment, journalism, retail marketing and beyond, organizers want to quickly run down a sample of the talks you’ll find on the conference’s Brand Experience track.

For example, in his Brand Experience track talk on “VR and TV: The Wild West to the Living Room” BBC Worlwide’s Bradley Crooks will share insight into the authoring process for 360 VR films from a technical, production and creative viewpoint.

The lecture will have real world examples of what went right, and wrong, in filming and development of VR experience around the popular BBC Earth programs — and share with the audience what the team will do differently next time.

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Learn to build immersive VR experiences for the web at VRDC

Now that virtual reality has arrived, it’s a good idea to start looking at how it can effectively be integrated with another life-changing technology: the internet.

The experts at WeVR are already doing just that, and at the inaugural standalone Virtual Reality Developers Conference this November WeVR VP (and VR pioneer) Tony Parisi will share insight into how you can start designing VR for the web.

In his talk “WebVR: Building for the Immersive Web” Parisi will run down the potential fruits of getting VR on the web, including the ability for consumers to experience VR without downloading and installing apps, and seamless transitions from one experience to another via hyperlinks.

He’ll also explore how VR developers can also benefit, with the ability to deploy using open tools and existing cloud infrastructure.

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