Come to XRDC and learn firsthand how VR is best used in education!

As this year’s XRDC event in San Franciso draws ever nearer, organizers are excited to announce another great talk that’s taking place at the premier conference for virtual reality, augmented reality, and mixed reality creators!

It’s a great and exceedingly timely presentation (part of XRDC’s cutting-edge Education & Training track of talks) from the folks at unconventional educational startup Foundry10 (backed by Valve’s Gabe Newell) that’s all about “Designing VR Content with Students in Mind.”

Presented by Foundry10 cofounder Lisa Castaneda & researcher Anna Cechony, this talk walks you through findings from applied studies conducted with over 3,000 adolescents using VR in educational settings.

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Come out to XRDC and get expert advice on designing games for VR arcades!

As you get ready for XRDC in San Francisco later this year, organizers want to make sure you know about all the great stuff that awaits you at the premier AR/VR/MR dev conference — especially with the great talks!

Today they’re proud to begin highlighting great XRDC content, starting with a timely session on XRDC’s Games & Entertainment track called “Designing Content for VR Arcades: Lessons Learned.”

Location-based entertainment is a significant driver of both innovation and success in the growing AR/VR/MR industry, so this talk from Beast, Inc. cofounder Vivian Tan and VR product designer Katie Hughes promises to be both fascinating and deeply relevant.

Together, the pair will share lessons learned from creating and distributing VR content (like their VR game Beast Pets, ​pictured above) to more than 100 arcades around the world. They’ll cover the business, technical, and design challenges unique to VR arcade experiences, and show you the solutions they developed over many iterations.

It promises to be fascinating, especially if you’re interested in the end-to-end pipeline of doing business with and optimizing content for VR arcades, so don’t miss it!

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

For more information about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

New XRDC Healthcare Report offers expert insight into how AR/VR/MR is shaping medicine

Today the UBM Game Network, organizer of the Game Developers Conference (GDC) and XRDC, is proud to present a very special AR/VR Healthcare Report!

It’s completely free to download and designed to give you a concise overview of how leading experts believe virtual reality, augmented reality, and mixed reality technologies are shaping the state and future of healthcare.

You can expect insight from luminaries like CheckPoint director Dr. Jennifer Hazel, veteran game developer and former Chief Game Designer at Google Noah Falstein, and Merck innovation specialist Zach Pinner on cutting-edge topics like how VR is being used in exposure therapy, drug discovery, and neuroscience.

For more information and to access the full report, download it for free here!

This topic is important enough that at XRDC 2018 there will be an entire track of talks dedicated to how these technologies are revolutionizing healthcare by opening up new avenues of healing, improving the quality of care and reducing the risks and costs of treatment.

Analysts expect the market for VR, AR, and MR in healthcare to grow rapidly, with an estimated market value ranging from $3 to $10 billion by 2023. With that in mind, XRDC organizers surveyed some top minds in healthcare, technology, game development, and academia about how they’re seeing these technologies used to improve treatments, foster pharmaceutical discoveries, and more.

To give you a taste of what’s in store when you download the full (free!) report, here’s an excerpt featuring the insight of veteran game developer and former Google Chief Game Designer Noah Falstein.

Tell us about yourself and your work in VR/AR

FalsteinI’ve been in the game industry since 1980, working on hundreds of titles over the years. Like many others, I was exposed to VR early on (got a demo of VPL from Jaron Lanier himself in 1985) and was disappointed at how slowly it advanced – and then was turned from skeptic to believer by the latest round of VR systems a few years ago. Until just recently I was Chief Game Designer at Google, where I worked closely with both the Tango AR and Daydream VR teams. I left Google in April of this year because I wanted to work on development of VR titles – specifically in the areas of VR storytelling, and in Neurogaming/games for health.

How can neuroscience help to create a better VR/AR experience?

FalsteinBy giving us a better understanding of how the brain works in concert with our visual perception and inner-ear vestibular system to create the experiences we have in VR/AR. For example, visual system researchers have learned that we process foveal vision (the actually small area directly in our field of view) differently from our peripheral vision. Peripheral vision does a lot to help orient us in 3D space, and if the information in our peripheral view is out of sync with how our inner ear tells us our body is moving, it can be disturbing – but we’ve learned that graying-out just the peripheral view when you’re moving the player in VR, while keeping a small circle of foveal view can convey the sense of movement without causing distress. That’s just one example.

Register for XRDC 2018 early at a discounted rate!

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Registration is now open for XRDC, the premier event for AR/VR/MR devs

Heads up, innovation enthusiasts: XRDC, formerly the Virtual Reality Developers Conference, is now open for registration!

This is a big deal because XRDC is an improved version of VRDC that aims to encompass the rich and growing diversity of immersive experiences, from virtual reality to augmented reality and mixed reality technologies.

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

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VRDC returns in October as XRDC, so pitch your talks now!

Organizers of the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are excited to announce that VRDC is evolving to become XRDC, a new event encompassing the rich diversity of immersive experiences.

This is exciting because XRDC promises to be the premier conference for virtual reality, augmented reality, and mixed reality innovation. The event is taking place October 29th and 30th at the Westin St. Francis Hotel in San Francisco, and now is the time to submit your pitches for talks!

Specifically, the XRDC Advisory Board is accepting submissions exploring virtual, augmented and mixed reality pertaining to healthcare, education, and training applications as well as both game and non-game entertainment-immersive development.

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Speaker Q&A: Polyarc’s Brendan Walker discusses the intersection of art and engineering in Moss

One of the big challenges in any medium, but especially VR, is the challenge of creating authentic, likable characters for an audience to interact with. It’s a task that involves artists, writers, and engineers coming together to hopefully create a fictional entity that will win the hearts and minds of people everywhere…but when you’ve got a whole new medium on your hands, how do you do that?

At GDC 2018, Polyarc engineer Brendan Walker hopes to answer that question in a session about the studio’s debut game Moss. To help attendees get introduced to one of the people who brought the charismatic mouse Quill to life, we’ve reached out to Walker for a quick Q&A about his work, which you can read below!

Don’t miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Walker’s. For more visit the show’s official website.

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Come out to GDC 2018 and learn to better tell stories in VR!

If you’re coming to the Game Developers Conference in San Francisco this month and you have any interest in how devs are learning to tell compelling stories in virtual reality, we have a talk you won’t want to miss!

As part of VRDC @ GDC, Baobab Studios cofounder Eric Darnell will be presenting “‘INVASION!’: Crafting a VR Story“.  Boabob creates animated VR experiences, and in his talk Darnell will break down the challenges of telling a narrative VR story where the user has control, as well as techniques Baobab has developed to tackle them.

Notably, Darnell will use Baobab’s recent interactive VR story INVASION! to illustrate how the studio works to strike the right balance between storytelling and gameplay. Don’t miss it!

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Learn from cutting-edge VR/AR entertainment devs at GDC 2018

Next month the Game Developers Conference in San Francisco will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC — including an array of great talks from top VR/AR creators!

Notably, the “‘CocoVR’: Engineering a Cinematic Experience, Spherical Multi-Projection” session — part of the Entertainment AR/VR track of VRDC @ GDC talks — will see Magnopus‘ Luke Schloemer and Xavier Gonzalez discussing how the team at Magnopus (a visual development and experience company) used textures created by Pixar’s rendering pipeline so they could texture the static geometry with lighting equivalent to what they have in their films.

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Follow Gamasutra’s VRDC 2017 coverage right here!

VRDC Fall 2017 is happening this week!

Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22 at the Hilton San Francisco Union Square. (You can still register here and join us in person!)

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show. We’ll be on site to bring you highlights from talks including:

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Smartphones are only the tip of the AR iceberg, argues Niantic CEO

The point is that the AR camera view is a cool step forward, but it’s only part of what is going to make AR so important and powerful.”

– Niantic CEO John Hanke shares his vision for the future of augmented reality

During its big iPhone reveal yesterday, Apple described its upcoming line of devices as the first smartphones designed with augmented reality applications in mind, but Niantic CEO John Hanke says that the tech’s current focus on digital overlays risks missing the point of AR entirely.

In a post shared to Medium, Hanke detailed Niantic’s vision of the coming augmented future and argued that the tech showed off during Apple’s presentation should be viewed as a stepping-stone rather than AR’s endgame.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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