Unreal Engine 4.17 debuts with experimental support for Apple’s ARKit

Devs curious about augmented reality games and experiences should note that Epic updated its Unreal Engine to 4.17 today, and nestled in the list of additions is experimental support for Apple’s new ARKit tech.

This is a big deal if you’re at all interested in making an AR game for mobile devices, since ARKit works with all modern iOS devices running iOS 11 or later.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017 next month.  Register now!

When Apple debuted ARKit at its dev conference this summer, it made games a centerpiece, bringing up a pair of staffers from the new AR division of WingNut (a company founded by film director Peter Jackson) to showcase a game demo they’d built using UE4.

Of course, ARKit is currently out in beta form ahead of a full release later this year, which is why the latest UE4 update tags its ARKit support as experimental; in the update notes, Epic states it wants “developers to play around with the new feature set before the official support arrives from Apple in iOS 11 later this year.”

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At VRDC Fall 2017, see how the Rick & Morty VR experience was made!

Good news today if you’re a fan of Justin Roiland and Dan Harmon’s show “Rick & Morty” or virtual reality: Virtual Reality Developers Conference officials are proud to host a talk at VRDC Fall 2017 that’s all about how Owlchemy Labs made Rick & Morty: Virtual Rick-ality!

This is a greast postmortem session that you’ll want time to see if you’re attending VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

In their talk — cheerfully titled “Rick and Morty: Virtual Rick-ality‘ Postmortem: VR Lessons *burrrp* Learned — Owlchemy Labs’ Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, which was recently published by Adult Swim.

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PSA: Use the Session Scheduler to optimize your time at VRDC Fall 2017!

The VRDC Fall 2017 conference is happening next month (September 21-22) so now is the perfect time for attendees to hammer out their schedules in order to ensure they make the most of their time at the conference.

For an easier planning process, onference officials encourage you to take advantage of the free VRDC Fall 2017 Session Scheduler to plan out which talks you’d like to attend and ensure you don’t miss anything the show has to offer.

(And if you haven’t signed up yet, don’t worry — there’s still time to register for a pass at a cheaper rate than you’ll pay at the door!)

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HTC and Intel bringing WiGig wireless tech to the Vive

HTC is partnering up with Intel to bring the computing giant’s WiGig wireless virtual reality tech to the Vive.

As reported by VRFocus, HTC will also be manufacturing the wireless accessory, and has promised to have a proof of concept on display during next month’s E3 conference.

There aren’t many details out in the wild right now, but HTC has confirmed that the WiGig will be based on the 802.11ad standard and will work solely in the interference-free 60GHz band.

Join us for VRDC Fall 2017, taking place at the Hilton Union Square in San Francisco, CA September 21-22. Register today!

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VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!

Organizers of the Virtual Reality Developers Conference are excited to debut the first pair of announced talks for VRDC Fall 2017, which is happening later this year!

After selling out of tickets for the first three VRDC events, VRDC Fall 2017 will offer more sessions, moving to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.

We’re excited to welcome Mike Booth, who currently works on social VR at Facebook and has a long career in games (founding Turtle Rock Studios and working at companies like Valve, Electronic Arts and Blizzard), to deliver a cutting-edge talk on what it takes to build an immersive social experience in VR.

Booth’s talk, “Creating Social Experiences in VR”, will be part of VRDC Fall 2017’s Innovation track of talks, which are all about how pioneers are breaking new ground in VR, AR, and mixed-reality experience design. Booth now leads a team of people who are exploring and building the future of social interation in VR, and his talk will be packed with their lessons learned.

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Don’t miss all the great VR-focused sessions and events at GDC 2017!

Heads up, Game Developers Conference attendees: there’s a plethora of neat VR-focused sessions and events to check out at the show, as part of both VRDC @ GDC and GDC 2017 proper.

Today, conference organizers want to offer a quick refresher for VR aficionados attending GDC later this month. The conference itself runs February 27th through March 3rd, and throughout the show there will be a bumper crop of 50 sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to the majority of GDC passholders.

Attendees who also have a (now sold out) VRDC pass will also be able to attend the special two-day VRDC @ GDC, which takes place February 27th and 28th and affords unique opportunities for you to learn how to create amazing, immersive VR and AR experiences for games as well as entertainment of all kinds–including films, travel, retail, fitness, product design, journalism, and sports entertainment.

And while you’re attending VRDC you’ll find a plethora of tabletop exhibits conveniently located nearby where you can see the latest VR/AR technologies from cutting-edge companies like Microsoft, Leap Motion, Idealens, the Khronos Group, and more!

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Don’t miss the 50+ sessions on VR taking place at GDC 2017

Heads up, Game Developers Conference attendees: All passes to the Virtual Reality Developers Conference at GDC 2017 are now sold out!

However, there’s still lots of interesting VR stuff going on at GDC 2017 proper. Today, conference organizers want to quickly remind you about the bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.

As of right now there are over 50 VR-focused sessions scheduled for the GDC Main Conference, Summits, Tutorials and Bootcamps. That means you can purchase a GDC All Access Pass and check out cutting-edge VR talks like:

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GDC State of the Industry: Devs optimistic about Nintendo Switch, shift VR interest from Oculus to Vive


Results from the fifth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 4,500 game developers ahead of GDC 2017 in February and March.

The survey has revealed that game developers are feeling optimistic about Nintendo’s upcoming Switch console, and are unsure about the prospects of mid-cycle console refreshes like the PlayStation 4 Pro and Xbox’s “Project Scorpio.”

Download the 2017 State of the Industry Survey here!

On the VR front, game developer interest has shifted from the Oculus Rift to the HTC Vive, which is now the most popular VR platform to make games for. Ten percent of VR game developers say they’re working on a game that’s exclusive (on an either timed or permanent basis) to one VR platform — and the majority of them are for the Vive.

The 2017 State of the Industry Survey is the fifth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC in San Francisco. Organized by the UBM Tech Game Network, GDC 2017 takes place February 27th through March 3rd at the Moscone Convention Center in San Francisco, California.

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At GDC 2017, hear how iconographic music can enhance your VR games


GDC organizers have some good news: At the 2017 Game Developers Conference, the largest event for game industry professionals in the world, audio expert Kenneth Young will be delivering a great talk about how iconographic music can enhance your VR games.

His talk on “Assisting VR Gameplay Through the Use of Iconographic Music” is important because directing your player through the use of audio is central to the success of many VR experiences.

The tried and tested visual tricks you rely on in traditional games to draw the player’s attention can feel clunky in VR — a big arrow pointing at something works on a utilitarian level, but it fights against the wonderful sense of presence. The resultant pressure being put on audio to direct the player towards “off-screen” action is a brilliant opportunity, but it’s not one most people have much experience with. Come to this talk to learn about the approach that worked brilliantly in PSVR launch title Tethered.

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VRDC successfully wraps its sold-out inaugural event, will return next year


The Virtual Reality Developers Conference, the premier event for creators of immersive Virtual Reality (VR) and Augmented Reality (AR) experiences, has wrapped its highly anticipated first standalone event.

Welcoming more than 750 professionals from all over the world, the sold out conference featured a program packed with immersive sessions covering the latest trends and topics within this fast-growing industry.

To learn more about [email protected], taking place February 27 – 28 in San Francisco, CA visit the VRDC @ GDC page and to learn about VRDC Fall visit the VRDC website.

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