Level up your VR game’s music with tips from Owlchemy at XRDC!

There’s no better place to learn about cutting-edge AR/VR design than XRDC in San Francisco this October, where innovators and creators will share what they’ve learned in a beautiful new waterfront venue.

Notably, Owlchemy Labs audio wizard Daniel Perry will be coming to the event to present “Bringing VR Experiences to Life with the Magic of Music”, a fun look at how designers and devs can leverage music in their VR projects without breaking immersion or progression flow.

Using examples from VR prototypes as well as games like Rick & Morty: Virtual Rick-ality and Vacation Simulator, Perry will break down various techniques you can apply to your current and future VR projects, including environment-based music, interactive musical elements, gaze-based music, instruments and more!

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See how XR is shaping the future of architecture at XRDC 2019

One of the most invigorating aspects of attending a cross-discipline professional conference like XRDC is seeing how creative visionaries in other industries are using the same tech you are to do incredible things in healthcare, media, journalism, and more.

For example, SHoP Architects’ Christopher Morse will be delivering a talk on “XR Development for Architecture” at XRDC this October that promises an inside look at how different AR and VR technologies are being integrated into architects’ design processes.

Morse will present a case study of a new tower in Brooklyn, and how they used a spectrum of XR platforms to engage designers and clients. From mobile AR, to Microsoft’s Hololens, to VR, he’ll discuss advantages and opportunities of the different systems, as well as lessons learned along the way and workflows developed to help a small team effectively utilize new tech.

You’ll have an opportunity to see this and many other insightful talks at the event, but heads up: the deadline to register for XRDC at a discount rate is today (June 5th) at 11:59 PM Pacific!

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PSA: Tomorrow’s your last day to save by registering early for XRDC!

Heads up: The deadline to register for XRDC at a discount rate is tomorrow, Wednesday June 5th, at 11:59 PM Pacific!

This is a great opportunity to save hundreds of dollars on your pass to XRDC, the premier industry event for AR/VR/MR developers and innovators. This year the event will serve up an invigorating array of speakers and exhibitors in a beautiful new waterfront venue: the Fort Mason Festival Pavilion in San Francisco.

The whole event is being revamped to be more interactive and engaging, and this year there’s an all-new XRDC pass for sale, the Startup Pass, which is nearly half the price of the regular pass and specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC!

So make sure to look over XRDC passes and prices and register before tomorrow’s deadline to get the best price on your ticket to the big event.

A number of exciting sessions have already been announced, including DeepMotion chief Kevin He’s intriguing Entertainment track talk on “Using AI to Create Interactive Digital Actors,”  in which he’ll discuss the challenges of (and science behind) building an interactive character authoring tool — as well as how companies can integrate intelligent character simulation into their own games and experiences.

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Innovators, apply now for affordable access to XRDC via the new Startup Pass!

Now that registration is open for XRDC, the premier event for AR/VR/MR developers and creators, make sure you take a look at the all-new Startup Pass to see if it’s the right fit for you and your team!

Allowing the same level of access as the general pass, the new XRDC Startup Pass provides a lower cost of entry for smaller companies or individuals just getting started in the industry.

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Come to XRDC and see how VR devs are improving healthcare for kids!

Now’s the time to register for XRDC, the premier event for AR/VR/MR developers and innovators, and today organizers are excited to announce that Packet39 cofounder Shachar Weis will be there to how you how VR is improving children’s healthcare!

Weis’ talk is a great example of how VR developers are making a difference in the real world; titled “MRI Simulator: Using Biofeedback Loops to Reduce Anxiety in Children”, it promises to reveal how the Packet39 team developed a VR MRI simulator for kids, to reduce anxiety and the need for sedation.

You’ll see how this simulator was designed by combining elements from game design, immersive technologies and biofeedback to help patients train before the scan, and remain calm and still during, improving image quality and shortening the scan duration.

Weis will also discuss the hurdles, successes, and failures the Packet39 team faced while bringing their VR MRI sim to market, and what you need to know about developing VR apps for the healthcare industry.

You won’t want to miss it, not least because XRDC will be taking place in a beautiful new waterfront venue, the Fort Mason Festival Pavilion in San Francisco, where the whole event has been revamped to be more intimate and convivial.

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Register now for XRDC 2019, the premier AR/VR/MR event for devs!

Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!

XRDC is the place to be if you want to get an inside look at the rich and growing diversity of immersive experiences, from virtual reality to augmented reality and mixed reality technologies.

This year it’s taking place October 14th and 15th in a beautiful new waterfront venue, the Fort Mason Festival Pavilion in San Francisco, where the whole event has been revamped to be more accessible and vibrant.

XRDC already draws the biggest names in the VR/AR industries, and this year the event will have a compact schedule and a more intimate feel (in keeping with the new venue) that will help startups and smaller devs make connections and share insights.

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PSA: One week left to submit your talks for XRDC 2019

Hey innovators, just a quick reminder that XRDC is coming back to San Francisco this October, and organizers are eager to make it the best and most diverse AR/VR/MR event yet!

Insightful, thought-provoking talks from innovators around the world are a key part of that process, so make sure to submit your pitches for talks — the deadline for proposals is next Monday, May 20th, at 11:59 PM Pacific!

That’s just one week away, so get to it! XRDC is the premier conference for VR/AR/MR innovations, and this year it’s taking place October 14-15 at the gorgeous waterfront Fort Mason Festival Pavilion in San Francisco.

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XRDC returns this October, so now’s the time to pitch your great AR/VR talks!

Mark your calendars: XRDC is coming back to San Francisco this October, and organizers are eager to make it the best show yet!

Encompassing the rich diversity of immersive experiences, XRDC is the premier conference for virtual reality, augmented reality, and mixed reality innovation.

This year it’s happening at the beautiful Fort Mason Festival Pavilion in San Francisco, a warm and convivial venue where leading innovators, educators, and decision-makers can gather to trade insights and build relationships.

There’s no better place to be if you want to check out the latest tech while sharing knowledge with your peers — and now’s the time to submit your pitches for talks!

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Make sure you’re ready for XRDC in San Francisco next week!

Get ready, innovators: XRDC starts next Monday in San Francisco, kicking off two days of intense learning, sharing, and networking among some of the premier innovators in augmented, virtual, and mixed reality!

As you lock in your schedule for the show (the XRDC 2018 Session Scheduler is the ideal tool for planning out what you’d like to see and do), organizers want to quickly equip you with some need-to-know info so you’ll be ready to go when you arrive next week.

Registration is still open, so you’ll want to look over XRDC passes and prices and register before the event to get the best deal!

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XRDC speaker Q&A: Rosstin Murphy and the potential of VR enterprise training

As XRDC draws closer and closer (just next week!), we’ve seen a lot of growing enthusiasm among attendees and exhibitors for the potential of VR as a training tool in the enterprise business. At the show, STRIVR developers Rosstin Murphy and Ginny Willis are presenting a talk about their work in this new field, with key takeaways that will help you make great VR training apps too.

We previously chatted with Willis about her work at STRIVR, now Murphy is chiming in to discuss what it’s like putting a VR helmet on some of the most talented athletes in America. You can read our full Q&A with him below!

Attend XRDC 2018 to learn about AR/VR/MR for games, entertainment, healthcare, enterprise training, education, automotive, and innovative use cases across industries.

Tell us about yourself and your work in VR/AR/MR
A couple years ago I was in-between projects at IBM. We had just finished working on an executive dashboard so data analysis was on my mind, and I had been following the VR hype and especially Theresa Duringer’s work. I didn’t have a developer license, but I was able to get around the rules and get my hands on an early Oculus Rift development kit. I started by making a simple force-node visualization in VR, and soon dove head-over-heels into doing data visualization in XR.

Those early days were really rocky. I paid for the original equipment out of my own pocket and made so many modifications to my office that I’m amazed I got away with it! But eventually we were able to form a team, gain the support of our managers, and we created some really fascinating prototypes! Later I joined STRIVR, because of the opportunity to move beyond prototyping software and into making real products for real companies.

Without spoiling it too much, tell us what you’ll be talking about at XRDC
Ginny Willis and I will be discussing examples of the client work we undertake at STRIVR. At STRIVR we’ve had the opportunity to build a huge variety of different experiences for different clients, and we’ve been able to learn so many interesting things.

E​​nterprise training VR is a really new field and there are so many aspects of it, but we think that STRIVR has been able to be successful because of how we’ve focused in on the most important, highest yield parts of it, rather than try to do everything at once. We hope to share that with everyone else in this space, so we can all grow, together, as an industry.

What excites you most about AR/VR/MR?
I love working with XR because of all of the unique interaction properties it has, including its limitations and challenge. We’re making history.

Who would you like to meet at XRDC?
I’m looking forward to meeting my old colleagues at IBM and seeing what new advances they’ve made on Immersive Insights!

When working with athletes, who are obviously used to their familiar training regimens and have specific skillsets, what have you learned about making VR experiences tailored to their experiences?
One of the big differences we see between our enterprise work and our sports work is athlete’s focus on timing. Athletes need to make decisions in a split-second, and they place the biggest demand on our software to be frame-perfect.

XRDC is the premier conference for augmented reality, virtual reality, and mixed reality innovation, produced by organizers of the Game Developers Conference. Subscribe to regular XRDC updates via emailTwitter and Facebook.