Ubisoft, PlayStation, and Survios reveal the future of AR/VR entertainment at XRDC

We’re less than two weeks away from the start of XRDC at the Fort Mason Festival Pavilion in San Francisco, and today organizers want to quickly highlight some of the most exciting sessions taking place at the show!

Many of them are part of the XRDC Games and Entertainment tracks of talks, where leading AR/VR/MR innovators share knowledge gleaned from the latest and greatest AR/VR entertainment.

For example, you’ll have the chance to check out a special Entertainment track session, “Case Study: Ubisoft’s Escape Rooms“, which offers an exciting opportunity to learn about the market for location-based VR entertainment, master the business and marketing of VR escape room games, and get practical design and production tips from Ubisoft’s Cyril Voiron.

Citing real examples from the development of the Assassin’s Creed Origins VR escape room Escape the Lost Pyramid as well as the Assassin’s Creed Odyssey escape room Beyond Medusa’s Gate, Voiron will share data and learnings that you can apply to your own VR efforts.

Plus, you’ll have the chance to see Survios break down the process of putting your game on Oculus’ popular new Quest standalone VR headset in “Porting Your Title to Oculus Quest“, one of many insightful sessions on the XRDC Games track of talks.

Expect to learn about how Survios got the opportunity to develop on Quest, what it took to port a game to Oculus’ new platform, and what lessons were learned lessons about everything from the Quest’s hardware capabilities to rendering techniques to game optimization strategies!

And in “‘Blood & Truth’: Lessons Learned Making a VR Action Movie” PlayStation London’s Stuart Whyte will dive deep into everything the studio has discovered about VR game design over the years, and how they applied those lesons on everything from VR Worlds to their latest action packed blockbuster VR experience, Blood & Truth!

So if you’re not already registered to attend XRDC, sign up now at a discounted rate! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

XRDC taps new headset tech to improve your conference experience

If you’re planning to attend XRDC in San Francisco later this month, you should know this likely won’t resemble other industry conferences you’ve attended.

Instead of taking place in a labyrinthine hotel or convention center, this premier AR/VR/MR innovation conference will be held October 14th and 15th in the Fort Mason Festival Pavilion, a beautiful waterfront venue with lots of sunlit open space for you to enjoy as you network and learn from some of the best in the business.

We’re hoping to see you there, especially if you have your own perspective and insights to share, and if you don’t want to pay full price at the door we recommend you sign up now to get in at a discount rate!

Regardless of whether you’re taking in an expert talk, checking out a cutting-edge tech demo, or chatting with colleagues, XRDC organizers want to guarantee you’re getting the most out of your time at the event. With that in mind, XRDC will be using special Silent Conference headsets that ensure all presentations sound crystal clear to attendees, even in a large, convivial conference hall.

The benefits of these new wireless headsets are obvious: XRDC attendees won’t have to worry about missing out on anything a speaker says, and you won’t have to dash between rooms or buildings to get to your next talk since the event is centrally located within one gorgeous venue.

So if you’re not already registered to attend XRDC, sign up now at a discounted rate! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Master the art of porting your game to Oculus Quest at XRDC this month!

The new Oculus Quest headset has proven remarkably popular since its debut earlier this year, and as customers line up to buy one (and with it, a ticket into the VR market) the latest XRDC Innovation Report reveals devs are already lining up to put their games on the Quest.

If you’re one of them, or even just curious about what it’s like to build a game for Oculus’ new wireless VR headset, come out to XRDC in San Francisco later this month and find out during two days of top-shelf AR/VR/MR learning and networking!

There you’ll have the chance to see Survios break down the process in “Porting Your Title to Oculus Quest“, one of many insightful sessions on the XRDC Games track of talks.

Expect to learn about how Survios got the opportunity to develop on Quest, what it took to port a game to Oculus’ new platform, and what lessons were learned lessons about everything from the Quest’s hardware capabilities to rendering techniques to game optimization strategies!

A talk like this will likely put you in a great position to take advantage of the Quest’s recent debut and rapidly-growing customer base, so if you’re not already registered to attend XRDC, sign up now at a discounted rate!

If you’re a small team worried about the cost of attending, good news! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Skywalker Sound, Ubisoft, and Unity among this month’s XRDC highlights!

There’s a ton of great stuff to see and do at XRDC in San Francisco later this month, so today we wanted to quickly highlight some of the more popular offerings to give you a heads-up on what to see at this premier AR/VR/MR event!

XRDC 2019 will of course be kicking off October 14th and 15th at the beautiful waterfront Fort Mason Festival Pavilion, where you’ll be able to enjoy demos and lectures concerning the latest advances in the AR/VR/MR industires in a convivial, vibrant space alongside fellow innovators and experts.

There will be a special Entertainment track session on “Case Study: Ubisoft’s Escape Rooms“, for example, which offers an exciting opportunity to learn about the market for location-based VR entertainment, master the business and marketing of VR escape room games, and get practical design and production tips from Ubisoft’s Cyril Voiron.

Citing real examples from the development of the Assassin’s Creed Origins VR escape room Escape the Lost Pyramid as well as the Assassin’s Creed Odyssey escape room Beyond Medusa’s Gate, Voiron will share data and learnings that you can apply to your own VR efforts.

And in a special talk on “‘War Remains’: Using LBE to Transport Audiences to WWI Skywalker Sound’s Mac Smith and Flight School Studio’s Taylor Williams will share key lessons learned for designing high-quality location-based AR/VR experiences.

They’ll share examples from (and walk you through) the year-long production of War Remains, and you can also expect to get a clear rundown of how they overcame key design, audio, and technical challenges while maintaining a high level of historical accuracy – all within a physical space of 640 square feet.

Plus, in “How Skanska Construction Used VR Training to Increase Worker Safety“, Unity’s Tim McDonough will show you how construction company Skanska uses VR training to put participants “at risk” in a simulated environment without endangering their lives, and how this leads to lasting behavioral change.

Expect to walk away with useful insights into how to design effective VR training sims, what goes into making VR experiences approachable and practical, and what role VR developers and innovators are playing in the evolution of today’s construction and heavy industries!

Witness firsthand the power XR technologies have to help people do good in the world by checking out this special Healthcare track talk on “XR Adoption in Senior Care Training: Lessons for Success from Design to Deployment“, in which Embodied Labs CEO Carrie Shaw will share her expertise and the top ten lessons she and her team have learned about designing VR training experiences that work.

With a client and partner list of 60 companies and growing, Embodied Labs has learned countless valuable lessons about designing and deploying VR that allows healthcare staff members to embody and experience the visual, hearing and cognitive impairments that residents of aging care facilities face.

Attend this talk and you’ll benefit from her unique perspective as she shares lessons learned, tips on finding the sweet spot for pricing, designing UI and UX for non-gamers, setting clients up for success as they implement an immersive platform and much more!

And finally, consider stopping by Tactic founder and director Peter Oberdorfer’s XRDC talk on “Branded Marker Based AR Experiences” in which he’ll show you how to tell effective stories in augmented reality, and how to gain real user retention with mobile applications.

Oberdorfer will illustrate his talk by walking you through the brand story and technical creation of Tactic’s Jack Daniel’s AR app, which allows users to take a tour of the distillery, hear stories about Jack Daniel, or learn about how Old No. 7 is made — with over 10 minutes of total content, told in short segments, right on the product.

Tactic’s platform records all of these interactions in real time, giving the brand a real-time view of how users engage with their product, and you’ll see how it all works when you come to XRDC later this month!

Still on the fence about coming? Register to attend XRDC now and you’ll claim access to a ton of great content, at a lower price than you’ll pay at the door! If you’re a small team and price is a concern, this year there’s an all-new XRDC pass for sale, the Startup Pass, which is nearly half the price of the regular pass and specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC.

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

3 great reasons you should be at premier AR/VR event XRDC next month!

Event organizers are working hard to get things ready for XRDC to kick off in San Francisco next month, where some of the leading minds in AR/VR/XR will meet for two days of innovation, networking, and knowledge-sharing.

We’re hoping to see you there, especially if you have your own perspective and insights to share, but if you don’t want to pay full price at the door we recommend you sign up now to get in at a discounted rate!

Regardless of whether you’ve attended XRDC before, this year’s event promises a smorgasbord of new opportunities for you to see some of the cutting-edge work being done in AR/VR/XR and learn from luminaries in the field.

Taking place October 14th and 15th in San Francisco’s Fort Mason Festival Pavilion (a beautiful new waterfront venue for the event), XRDC 2019

If you’re still on the fence about attending, know that by signing up for an XRDC pass you’ll be giving yourself an opportunity to meaningfully expand your knowledge and understanding of AR/VR with a strong lineup of expert sessions — each of which is hand-picked and nurtured to provide useful training and key takeaways.

With 8 distinct tracks of talks spanning everything from AR/VR game design to healthcare applications, you’ll also be giving yourself room to dive deep into a specific area of AR/VR expertise and learn from some of the leading experts in your field.

And of course, you’ll gain access to experts and luminaries responsible for amazing immersive experiences of all kinds. This is the premier event for AR/VR/XR professionals, a place where the community can meet to share ideas and knowledge without being limited to a specific platform or perspective on the industry. Don’t miss it!

So if you’re not already registered to attend XRDC, sign up now at a discounted rate! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Come to XRDC for data-driven insights into the AR and VR markets!

Are you coming out to XRDC in San Francisco next month? It’s worth your time to come if you have any interest in AR/VR/MR, as this is the ideal place to meet and learn from some of the leading lights of these industries!

For example, Digi-Capital managing director Tim Merel will be there to deliver an Enterprise track talk all about “The Reality of AR and VR: What’s Working (and What Isn’t) in 2019.”

Digi​-Capital has access to reams of useful data thanks to its premier role as an AR/VR market analysis and consultancy firm, so when you attend Merel’s talk you can expect to get an earnest look at hard data, analysis and trends covering (among other things) augmented reality (on both smartphones and glasses), the consumer and enterprise virtual reality consumer ecosystems, market and platform leaders, installed bases, revenue, business models, market sectors, countries, regions, fundraising, investors, valuations deal flow, and more!

Expect to walk away from this XRDC talk with a much clearer understanding of where you can (and can’t) make money in mobile AR, smart glasses and VR at a granular level. Hopefully you’ll be better equipped to build sustainable businesses where there’s money to be made, and to avoid parts of the market where there isn’t!

So if you’re not already registered to attend XRDC, sign up now at a discounted rate! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Top AR/VR companies sign on to sponsor XRDC in San Francisco

As we get ready for the kickoff of XRDC San Francisco next month, we’re excited to introduce you to more of the industry-leading companies who have signed on to help sponsor the event!

Each will be showcasing their latest tech and techniques at XRDC, the premier conference for augmented, virtual, and mixed reality innovators. Here’s a quick rundown of some of the companies you’ll find sponsoring XRDC, and what you can expect when you see them at the show.

Elara Systems

For 20 years, Elara has created deeply immersive experiences for training, education, marketing and sales, for the world’s largest companies. Elara specializes in developing strategic digital content for the medical, pharmaceutical and industrial markets. With extensive expertise in virtual reality, 3D animation, and interactive solutions, we create spectacular visual communication using emergent technologies.

IO Industries

IO Industries Inc. designs cutting-edge digital video equipment. Since 1991 we have focused on providing our customers with high performance and high quality solutions for all types of digital video applications. Product lines include our family of Victorem and Flare cameras as well as our digital video recorders DVR Core Express.​

Codice Software

Codice Software is behind Plastic SCM: the best Distributed Version Control System supporting task-driven development for teams of any size simplifying branching and merging, artists’ workflow & GUI. Plastic SCM supports large binary assets and integrates with Unity3D & UE. 300+ game studios and VR/AR/MR/3D companies use it WW.

Viveport

VIVEPORT is a global VR platform and store offering users engaging experiences in more than 60 countries, and developers a brand agnostic platform. With nearly 1,800 apps and games, VIVEPORT delivers content for a range of virtual reality headsets including PC, standalone, and mobile devices. VIVEPORT Infinity launched as the world’s first unlimited VR subscription service and gives VR owners a way to discover hundreds of diverse entertainment offerings!

You’ll have opportunities to meet with representatives from each of these sponsors at XRDC in San Francisco next month; plus, some will also be preparing talks for the XRDC Partners track that you won’t want to miss!

So head over to the XRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, and so much more.

And if you have a great tool, service, product, or platform that enables developers to create innovative VR/AR/MR experiences, you can contact XRDC representatives to become a sponsor yourself via the XRDC Sponsorship Hub!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Come to XRDC and see how augmented reality is reshaping how we shop!

More than two million people have used Houzz’s new augmented reality “View in My Room 3D” tool when buying products from the company, and at XRDC in San Francisco next month you’ll get the lowdown on how it works and how people are using this new tech!

As part of the Enterprise track of talks at XRDC you’ll learn all about it in “Integrating Home Shopping and AR for True Mass Market Impact: Houzz Case Study“, a talk from Houzz exec Sally Huang about how Houzz built a useful, practical AR shopping tool for a mass market.

Expect to walk away from this talk with lots of practical insights you can apply to your own work, including some best practices for releasing AR shopping tools, how AR tech like this can fit into your business and impact your bottom line, and what’s next for mass market applications of AR in retail!

So if you’re not already registered to attend XRDC, sign up now at a discounted rate! This year there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Meet and learn from these industry-leading sponsors at XRDC 2019!

Organizers are working hard to get things ready for XRDC to kick off in San Francisco next month, and today we’re excited to announce that cutting-edge AR/VR/MR leaders like DeepMotion, Digilens, and more are signed on to help sponsor the show!

RDC is the premier conference for augmented, virtual, and mixed reality innovators, and each of these industry-leading sponsors will be there showcasing their latest tech and techniques. Here’s a quick rundown of some of the companies you’ll find sponsoring XRDC, and what you can expect from them at the show.

DeepMotion

Imagine a world where the intelligence of organic movement—the intricacies, flexibility, and beauty of motor control of humans —  was a resource available to create an AI mastermind for interactive motion for characters and machines. At DeepMotion, we’re building a unified motion intelligence pipeline that generates physically real synthetic data and AI models to make this a reality.

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Come to XRDC and see how Childish Gambino’s Pharos AR app was made!

With just a month to go until XRDC arrives at the beautiful Fort Mason Festival Pavilion in San Francisco, organizers want to make sure you don’t miss out on one of the coolest talks at this premier AR/VR/MR event.

If you have any interest in the bounds of augmented reality experience design, or how you can apply your AR/VR skills to building experiences that genuinely move people, check out this XRDC Brand Experience track talk on “The Creation of Childish Gambino’s Pharos AR App!”

Together, Unity Technologies’ Dan Miller and Childish Gambino creative technical director Miles Konstantin will show you the step-by-step process of how Unity and Childish Gambino collaborated to build Pharos, an ARCore-powered app that lets fans step through an illusory portal and into a glowing universe of Childish Gambino’s music.

It’s a great opportunity to learn firsthand how to design immersive experiences that foster strong communities of super-fans without alienating the rest of the audience, and bridge the gap between the novelty of AR and its power to deliver impactful experiences.

More details on this XRDC session and many, many more are available on the Session Scheduler, so take a look, plan out your time at the show, and you’re not already registered to attend XRDC, sign up now!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.