Attend XRDC to see how Sir David Attenborough was recreated in VR

There’s some remarkable stuff being done in the realm of virtual reality experience development today, including a special project featuring Sir David Attenborough called Hold the World that’s the subject of a very exciting XRDC talk.

Hold the World features an interactive one-on-one audience with David Attenborough at the Natural History Museum in London, and if you come to XRDC in San Francisco this October you can get a behind-the-scenes look at how it was made.

As part of XRDC’s Games & Entertainment track of talks, Dream Reality Interactive art head Laura Dodds will be presenting “Lighting a Legend: Art Pipelines in ‘Hold The World‘ with Sir David Attenborough“, a talk which walks you through how the team combined technologies like world-class volumetric capture of Attenborough from Microsoft, photogrammetry environments from Alter Equals, and highly detailed scanned objects from The Natural History Museum and The Mill.

There will be key learnings for any developer from any discipline in terms of what look out for and what to avoid on a project such as this. Also, for those interested in more detail there will be concrete tips and tricks that can be put into practice when working with volumetric video capture, photogrammetry and scanned objects.

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal!

For more information about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

Come to XRDC and see how VR racer Sprint Vector became an eSport!

Organizers of XRDC, the premier AR/VR/MR innovation event, are proud to announce that Sprint Vector developer Survios will be at the San Francisco show this October to show you how they revamped the competitive virtual reality game for professional eSports play.

The XRDC Games & Entertainment track talk, titled “Sprint Vector: Evolving VR for the Esports Scene“, will see Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR esports.

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Learn about building AR assistants for the blind at XRDC in October!

Technology can help make peoples’ lives better, and as XRDC approaches organizers are happy to announce that the October event will host a cutting-edge talk about how augmented-reality tech can be of service to the blind.

As part of XRDC’s Innovation track of talks, CalTech professor Markus Meister and Computation and Neural Systems PhD student Yang Liu will be speaking at length about their work in a session called “Powering a Cognitive Assistant for the Blind Using AR“.

You’ll want to see this, because the pair plan to present a cognitive assistant for blind persons based on the Microsoft HoloLens. The system identifies objects in the environment and gives them virtual voices, communicating maximally distilled knowledge in a way that is intuitive and natural to the human user. By interacting with these voices, the blind user gains all kinds of new abilities: from obstacle avoidance to formation and recall of spatial memories.

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Study how top car companies are using XR in cool new ways at XRDC!

As XRDC draws closer, organizers are proud to announce there will be a great talk at the AR/VR/MR innovation conference that will reveal how mixed-reality tech is being used in cutting-edge ways by top automotive companies.

Titled “Mastering XR for Automative“, the Innovation track talk will feature ZeroLight technical director Chris O’Connor walking attendees through the various ways ZeroLight automotive clients have incorporated mixed-reality tech, including BMW, Porsche, Toyota, Nissan, Audi and Pagani.

Make time for it in your XRDC schedule, because attendees are going to gain a unique understanding of the challenges faced when developing on cutting-edge hardware — and how new graphics tech can be used to enhance XR experiences.

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Innovation Report: 1 in 3 AR/VR/MR devs are making a platform exclusive

This week organizers of XRDC released the third annual AR/VR Innovation Report, which is jam-packed with interesting insights from professionals involved in developing virtual, augmented and mixed reality experiences.

If you’re working in AR and VR or thinking about making the jump, this report offers you fresh perspective on the diverse and rapidly shifting AR/VR/MR industries – from sustainability of the markets, to practical challenges, platform popularity, funding and more!

For more information, download the full report for free here!

This year’s report comes in advance of the highly anticipated XRDC, the premier event for AR/VR/MR innovators. XRDC kicks off in San Francisco October 29th and 30th, bringing together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more!

As an example of what you’ll get in the full (free!) report, today we’d like to highlight a particularly notable finding regarding how many developers are working on platform-exclusive VR or AR projects.

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Get a behind-the-scenes look at Moss‘ design at XRDC!

As XRDC approaches, organizers are pleased to confirm that Polyarc’s Brendan Walker will be speaking at the October event about the interaction design of the studio’s charming PSVR action puzzle game Moss.

His session on “VR Interaction Design in Moss“, part of XRDC’s diverse Games & Entertainment track of talks, promises some interesting insights. When Polyarc set out to make the game (its first VR effort) using tracked controllers, they established player comfort and approachability as their highest priority.

According to Walker, in creating the game, the team built their world from diorama-size puzzles you interact with in third person, which naturally led to the creation of a mouse as the main character a player would use to traverse the puzzles. These puzzles were composed of simple constrained physics interactions that could feel good even when using controllers with limited tracking.

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New XRDC Innovation Report reveals Vive is still devs’ top target, but AR is rising

Today the UBM Game Network, organizer of the Game Developers Conference and XRDC, is proud to present the third annual XRDC VR/AR Innovation Report!

This year the report is jam-packed with interesting insights gleaned from a survey of over 600 industry professionals involved in the development of virtual/augmented/mixed reality experiences. It’s completely free to download and gives you an exclusive look inside the AR/VR/MR industry — from devs‘ platform preferences to market challenges, platform availability, funding and much more!

For more information and to download the report, download it for free here!

A lot has happened in the AR/VR/MR market over the past few years, and as these cutting-edge technologies mature and flourish UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on that cutting edge.

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Stanford will share insight into mixed reality’s medical uses at XRDC

>Dr. Brian Hargreaves teaches courses in mixed reality and magnetic resonance imaging at Stanford, serves as co-director of the university’s Incubator for Medical Mixed and Extended Reality, and this October he’ll be sharing what he’s learned at XRDC!

The AR/MR/VR innovation is just a few months away, and organizers want to make sure this cutting-edge talk doesn’t slip under your radar. Dr. Hargreaves’ session, titled “Mixed Reality Guidance for Medical Procedures,” will show you the needs, challenges and potential solutions for several applications where mixed reality devices can realistically play a role in medical procedures in the next five years.

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Tomorrow is your last day to save $500 on an XRDC pass!

With just a few months to go until the big October event, the XRDC session lineup is looking great! Come out to the show and learn from leading innovators as they present their groundbreaking work in AR & VR work for games, entertainment, healthcare, enterprise training, and applications of all kinds.

Register by July 27 at 11:59 PM PT to save $500. Use code B500 and take $100 off in addition to the $400 in savings with the early registration rate.

You’ll be in good company. Join attendees from Amazon, Apple, Boeing, Bosch, Dell, Facebook, Google, Hulu, IBM, ILMxLAB, Kaiser, Lockheed Martin, Magic Leap, Marvel, Medtronic, Microsoft, NASA, Oculus, Samsung, Sony, State Farm, Unity, Valve, and YouTube!

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See a rocket scientist apply learnings from the space program to AR dev at XRDC!

AR/VR/MR innovation extravaganza XRDC is just a few months away, and organizers want to make sure you don’t overlook a particularly exciting talk that you’ll have access to when the show kicks off in San Francisco this October.

Titled “Risk Assessment in XR Design: Stolen from the Space Program“, this XRDC Innovation track talk by game designer and former rocket scientist Jim Toepel aims to show you how the failure-mitigation techniques of the aerospace industry can be applied to individual AR products and the industry as a whole.

This promises to be fascinating, as Toepel will introduce the concept of failure modes and effects analysis in the context of manned spaceflight. After sharing those learnings, Jim will apply them to the broad challenges facing AR platforms and products as well as provide examples on how FMEA guided the design process of Mindshow and his other early AR design efforts with Kinect. It’s a one-of-a-kind talk you won’t want to miss!

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