At XRDC, see how the Brass Tactics devs reinvented the RTS for VR!

Organizers of XRDC, the premier AR/VR/MR innovation event, are proud to announce that some of the Brass Tactics devs are coming to the show in San Francisco this October to show you how they revamped the real-time strategy game for virtual reality and Oculus Touch.

The XRDC Games & Entertainment track talk, titled “Brass Tactics: Reinventing the RTS for VR”, will see Hidden Path Entertainment lead designer Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive RTS, and showcase prototypes both terrible and triumphant.

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Come out to XRDC and see how museums are using mixed-reality tech

As XRDC draws closer, we’re excited today to announce another fascinating talk for this premier AR/VR/MR innovation event that’s all about the process of using cutting-edge tech to bring people into museums and other cultural institutions in new and meaningful ways.

Titled “Mixed Reality and Magritte: Bringing An Immersive Space to SFMOMA“, this XRDC Innovation track talk presented by Frog Design’s Charles Yust will showcase how museums can use technology to both deepen appreciation of art in existing audiences and spark it in new ones.

Accordin to Yust, Frog and the San Francisco Museum of Modern Art aim to achieve this with “The Interpretative Gallery” — a mixed-reality space in the René Magritte exhibition SFMOMA is hosting from May through October.

Designed and developed by Frog, the immersive environment uses stereo cameras and computer vision algorithms to invite visitor participation in a uniquely Magrittian “augmented reality.” Thus, Yust’s talk will dive deep into how mixed reality is used to elevate art exhibitions in museums and beyond.

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Attend XRDC for cutting-edge insight into AR data visualization!

We’re another week closer to XRDC in San Francisco, and that means organizers of this premier AR/VR/MR innovation event are excited to announce another excellent talk you’ll be able to take in at the show that’s all about the future of data visualization.

As part of XRDC’s cutting-edge Innovation track of talks, IBM’s Reena Ganga and Jenna Goldberg (senior UX designer and senior visual designer, respectively, for AR) will be sharing a ton of useful insight in their session on “Immersive Data Visualization: Design Challenges in AR”.

Their talk will focus on IBM Immersive Insights, an augmented reality tool that gives data scientists the ability to analyze data and present their findings in 3D.

Together, they’ll share lessons learned in their work and showcase how a supplemental AR tool like Immersive Insights can have great implications for data analysis across business industries all over the world.

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Come to XRDC for expert advice on launching cross-platform AR games!

As XRDC draws closer, organizers of this premier event for AR/VR/MR innovation are pleased to announce a new talk for the October conference that’s all about how to succeed in the mobile augmented reality market.

As part of XRDC’s vibrant Games & Entertainment track of talks, 8th Wall’s Iman Mostafavi will be giving a promising talk on “Cracking the Mobile AR Code: A Cross Platform Case Study.”

As a product manager at the cross-platform (iOS/Android) mobile AR experience development platform provider, Mostafavi will describe lessons learned both from the developer and platform perspective when bringing an augmented reality game to market on multiple mobile platforms.

To illustrate his learnings he’ll share a case study of how ‘Zombie Gunship Revenant AR‘ (pictured), one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start (due to the limited number of ARCore enabled devices available at launch) on Android. Don’t miss it!

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Owlchemy explores the future of room-scale VR interaction design at XRDC!

Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it’s time to ask: what’s next?

You’ll get some great answers at XRDC in San Francisco this October, where experts and innovators like the folks at Job Simulator developer Owlchemy Labs will be sharing insights into the future of AR, VR, and MR experience design.

As part of XRDC’s Innovation track of talks, for example, Owlchemy Labs’ Devin Reimer and Andrew Eiche will be delivering a forward-looking session on “The Holodeck is Here…Now What?: Advanced Interactions for Room-Scale VR.”

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Get expert insight into how to build VR/AR training tools at XRDC

This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!

As part of XRDC’s Education & Training track of talks, Boeing lead technical integrator Eric Spalding will be presenting a fascinating session all about “VR/AR Challenges for Training Environments” that promises to dig deep into Spalding’s work leading an R&D team researching AR and VR training in aerospace industries.

According to Spalding, AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware.

However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics.

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At XRDC, learn how (and why) to effectively simulate stress in VR!

Back in 2016, longtime BioWare dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like Mass Effect and Dragon Age) started his own VR studio Ractive.

This October, he’s coming to XRDC in San Francisco to share what he’s learned about simulating affecting, stressful situations in VR.

His presentation, appropriately titled “Performance Under Pressure: Simulating Stress in VR Training,” is a promising part of XRDC’s cutting-edge Education & Training track of talks.

You’ll want to make time for this if you’re at all curious about the power of VR experiences to transport people into new places and scenarios, as the Ractive CEO will showcase how VR training is being used to train folks for complex and dangerous tasks in a safe space.

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Come to XRDC and learn firsthand how VR is best used in education!

As this year’s XRDC event in San Franciso draws ever nearer, organizers are excited to announce another great talk that’s taking place at the premier conference for virtual reality, augmented reality, and mixed reality creators!

It’s a great and exceedingly timely presentation (part of XRDC’s cutting-edge Education & Training track of talks) from the folks at unconventional educational startup Foundry10 (backed by Valve’s Gabe Newell) that’s all about “Designing VR Content with Students in Mind.”

Presented by Foundry10 cofounder Lisa Castaneda & researcher Anna Cechony, this talk walks you through findings from applied studies conducted with over 3,000 adolescents using VR in educational settings.

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Come out to XRDC and get expert advice on designing games for VR arcades!

As you get ready for XRDC in San Francisco later this year, organizers want to make sure you know about all the great stuff that awaits you at the premier AR/VR/MR dev conference — especially with the great talks!

Today they’re proud to begin highlighting great XRDC content, starting with a timely session on XRDC’s Games & Entertainment track called “Designing Content for VR Arcades: Lessons Learned.”

Location-based entertainment is a significant driver of both innovation and success in the growing AR/VR/MR industry, so this talk from Beast, Inc. cofounder Vivian Tan and VR product designer Katie Hughes promises to be both fascinating and deeply relevant.

Together, the pair will share lessons learned from creating and distributing VR content (like their VR game Beast Pets, ​pictured above) to more than 100 arcades around the world. They’ll cover the business, technical, and design challenges unique to VR arcade experiences, and show you the solutions they developed over many iterations.

It promises to be fascinating, especially if you’re interested in the end-to-end pipeline of doing business with and optimizing content for VR arcades, so don’t miss it!

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

For more information about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

New XRDC Healthcare Report offers expert insight into how AR/VR/MR is shaping medicine

Today the UBM Game Network, organizer of the Game Developers Conference (GDC) and XRDC, is proud to present a very special AR/VR Healthcare Report!

It’s completely free to download and designed to give you a concise overview of how leading experts believe virtual reality, augmented reality, and mixed reality technologies are shaping the state and future of healthcare.

You can expect insight from luminaries like CheckPoint director Dr. Jennifer Hazel, veteran game developer and former Chief Game Designer at Google Noah Falstein, and Merck innovation specialist Zach Pinner on cutting-edge topics like how VR is being used in exposure therapy, drug discovery, and neuroscience.

For more information and to access the full report, download it for free here!

This topic is important enough that at XRDC 2018 there will be an entire track of talks dedicated to how these technologies are revolutionizing healthcare by opening up new avenues of healing, improving the quality of care and reducing the risks and costs of treatment.

Analysts expect the market for VR, AR, and MR in healthcare to grow rapidly, with an estimated market value ranging from $3 to $10 billion by 2023. With that in mind, XRDC organizers surveyed some top minds in healthcare, technology, game development, and academia about how they’re seeing these technologies used to improve treatments, foster pharmaceutical discoveries, and more.

To give you a taste of what’s in store when you download the full (free!) report, here’s an excerpt featuring the insight of veteran game developer and former Google Chief Game Designer Noah Falstein.

Tell us about yourself and your work in VR/AR

FalsteinI’ve been in the game industry since 1980, working on hundreds of titles over the years. Like many others, I was exposed to VR early on (got a demo of VPL from Jaron Lanier himself in 1985) and was disappointed at how slowly it advanced – and then was turned from skeptic to believer by the latest round of VR systems a few years ago. Until just recently I was Chief Game Designer at Google, where I worked closely with both the Tango AR and Daydream VR teams. I left Google in April of this year because I wanted to work on development of VR titles – specifically in the areas of VR storytelling, and in Neurogaming/games for health.

How can neuroscience help to create a better VR/AR experience?

FalsteinBy giving us a better understanding of how the brain works in concert with our visual perception and inner-ear vestibular system to create the experiences we have in VR/AR. For example, visual system researchers have learned that we process foveal vision (the actually small area directly in our field of view) differently from our peripheral vision. Peripheral vision does a lot to help orient us in 3D space, and if the information in our peripheral view is out of sync with how our inner ear tells us our body is moving, it can be disturbing – but we’ve learned that graying-out just the peripheral view when you’re moving the player in VR, while keeping a small circle of foveal view can convey the sense of movement without causing distress. That’s just one example.

Register for XRDC 2018 early at a discounted rate!

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.