Learn about the future of mobile VR from Nolo VR at XRDC!

With two weeks to go until XRDC kicks off in San Francisco, now is a great time to talk about some of the intriguing sponsored sessions that our cutting-edge partners are bringing to the show.

You can find them all on the XRDC Partners track of talks, and today we wanted to quickly highlight one particular sponsored session that you won’t want to miss — especially if you have an interest in mobile VR.

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XRDC speaker Q&A: BioWare vet Jonathan Perry tunes VR for workplace training

As the VR industry continues to grow it’s fascinating to learn more about how game industry veterans are turning to the VR business not to make games, but to make other kinds of practical technology.

At XRDC 2018, Ractive CEO and former BioWare cinematic director Jonathan Perry will be discussing how to properly simulate stress for users in VR programs. To learn more about his fascinating transition from narrative games to narrative training simulations, we reached out to Perry for a quick Q&A that you can now read below!

Attend XRDC 2018 to learn about AR/VR/MR for games, entertainment, healthcare, enterprise training, education, automotive, and innovative use cases across industries.

Tell us about yourself and your work in VR/AR/MR.
I’m the CEO of Ractive, where I’m developing a variety of VR and AR experiences for training and entertainment.  Prior to starting Ractive, I was a Cinematic Director at BioWare, where I was responsible for developing tools and content for interactive conversations and cinematics.  With Ractive I’m applying similar techniques for interactive conversations and dynamic scenarios to virtual reality training across a range of industries and occupations. I’m currently developing training experiences for first responders that allow them to practice skills in simulated high-stress scenarios.

Without spoiling it too much, tell us what you’ll be talking about at XRDC.
I’ll be talking about the benefits of incorporating stressful situations into VR training and exploring strategies for adding simulated stress to a variety of training applications.  The goal is to help participants become familiar with how their body and mind react to stress in a simulated experience to help improve performance and decision-making when encountering similar situations in the real world.

What excites you most about AR/VR/MR?
I’ve always been excited about the transportive nature of VR and its ability to make you feel like you’re truly in another world.  I’m also really excited about the potential to help save lives through better VR training.

Who would you like to meet at XRDC?
I’d love to meet anyone who is interested in using or developing VR training experiences and anyone else working with interactive characters and dynamic conversations. I’d also like to meet anyone working on VR hardware and peripherals that could enable more immersive training experiences.

What’s the most interesting thing you’ve learned about how people respond to tough scenarios while immersed in virtual reality?
It’s amazing how much of the “classroom learning” people forget when they suddenly have to recall and apply those skills under stress in a realistic scenario.  There’s a saying I like that goes “Train how you fight, fight how you train” which speaks to the need to create training environments and experiences that are as close as possible to the ones in which someone is expected to perform an important or complex task.

XRDC is the premier conference for augmented reality, virtual reality, and mixed reality innovation, produced by organizers of the Game Developers Conference. Subscribe to regular XRDC updates via emailTwitter and Facebook.

Learn new ways of thinking about immersive experience design at XRDC!

Immersive experience design is the future of entertainment, which is why XRDC organizers want to take a moment away from preparing for the show later this month to talk about a fantastic roundtable session you can see there on how to design better, more immersive augmented and virtual reality content.

Specifically, the the XRDC Games & Entertainment track session on “Learning to do Design Thinking for Immersive Experiences” will see a panel of experts sharing concrete examples of how their design process works, how they interact with users during testing, and how they iterate on early prototypes.

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Come and be a part of making XRDC a more sustainable event!

The health of the environment is a key concern these days, and that’s why the organizers of XRDC want to take a quick moment to talk about what’s being done — and what you can do — to help make it a more sustainable event in a more sustainable industry.

Of course, this premium event for industry professionals and innovators of augmented, virtual, and mixed reality experiences will be held just weeks from now (October 29th and 30th) in San Francisco, at the landmark Westin St. Francis Hotel.

Along with all the great opportunities to meet interesting people and see intriguing talks, what you’ll find at XRDC is a trained team of event management professionals who are keen to ensure you have a great time. They’re also committed to putting on shows that have a positive environmental and social impact on the local community and the industry.

For each of our events, we constantly seek out areas for improvement, set objectives, implement change and then report on our progress regarding these six areas. This process results in us continually driving forward the sustainability of our events, as you’ll see at XRDC later this month.

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XRDC speaker Q&A: Ginny Willis on how athletes are training in VR

We’ve talked a lot on this blog about how VR is helping game-makers and medical experts make better experiences for the future. But can VR be better used to train people like athletes and employees?

Ginny Willis believes so. She and her colleague Rosstin Murphy of STRIVR will be taking the stage at XRDC 2018 to discuss how they’re developing software that helps athletes and other specialized fields better train themselves using virtual reality.

For a preview of her upcoming talk, we reached out to Willis for a quick chat about making VR content for training purposes, which you can now read below.

Attend XRDC 2018 to learn about AR/VR/MR for games, entertainment, healthcare, enterprise training, education, automotive, and innovative use cases across industries.

Tell us about yourself and your work in VR/AR/MR.
I’m a Product Manager at STRIVR. I’m focused on STRIVR’s Products for creating VR Content – for internal and external users both in sports and enterprise.

Without spoiling it too much, tell us what you’ll be talking about at XRDC.
Rosstin and I will be talking about best practices that we’ve learned in creation of VR content for training purposes – what works, what doesn’t, mistakes along the way, etc.

What excites you most about AR/VR/MR?
The positive impact it can have in people’s lives. We see our trainees excited to train – when was the last time anyone was excited for mandated training? Beyond our use case, VR, AR and MR all have the ability to better so many pieces of our daily lives, each in their own capacity. Those changes are really exciting to be a part of.

Who would you like to meet at XRDC?
This is my first year attending so I’m looking forward to meeting other people who are excited about this technology.

What have you learned about your design process going from making VR software for general use to making VR software that has a specific end-user in mind?
We’ve had an end-user in mind throughout our design process. The picture of that user has become much clearer over time and that has allowed us to narrow in our focus, making more accurate decisions.

XRDC is the premier conference for augmented reality, virtual reality, and mixed reality innovation, produced by organizers of the Game Developers Conference. Subscribe to regular XRDC updates via emailTwitter and Facebook.

Come to XRDC for a data-driven look at what VR devs need to know

We’re just weeks away from XRDC in San Francisco, and organizers want to make sure that as you’re finalizing your plans you don’t overlook a promising data-driven talk about the contemporary VR market.

Specifically, the XRDC Games & Entertainment track talk on “Top 5 Things VR Developers Need to Know Based on Data” from Observer Analytics cofounder and chief Lucas Toohey.

If you love actionable data you want to see this talk, as Toohey plans to discuss key insights that have emerged from Observer Analytics’ aggregate data which highlight best practices and design decisions directly affecting playability and retention.

By examining user behavior in a variety of application types, Toohey’s team have identified problem areas when designing VR experiences, including designing for physical movement, user onboarding strategies, how first-time users react, and more.

Toohey aims to share useful takeaways in these areas, as well as a smorgasbord of overall VR usage statistics!

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal!

For more information about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via emailTwitter and Facebook.

See new and innovative ways of using AR/VR for good at XRDC!

The future is here, and while it’s not yet evenly distributed, XRDC organizers are working hard to ensure attendees will see some of the latest and greatest AR/MR/VR innovations when they attend the show in San Francisco later this month.

As part of that effort we’re very proud to be presenting “XRDC’s 2018 Innovative AR Showcase“, a key part of the event’s Innovation track talk of talks. In this special session, XRDC has selected the co-creators of two standout AR/VR/XR titles to present case studies of their intriguing and innovative work!

First, Tinker VR’s Shimon Alkon will discuss bringing to life an experience of what it might be like to gradually lose a loved one to Alzheimer’s. The experience integrates animation with live performance in VR in way that allows the participant to interact, influence, and affect the narrative that unfolds. Then, Kimberly Hieftje from Yale’s play4REAL lab will discuss ‘smokeSCREEN VR’, a VR intervention (pictured) focused on e-cigarette prevention in teens. Created with input from teens, the game uses voice recognition software to allow the player to practice refusal skills in real-time.

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Attend XRDC this month to see how XR is shaping the auto industry

Preparations are well underway for XRDC in San Francisco later this month, and as you finalize your travel plans for this AR/VR/MR innovation event, now seems like a great time to highlight some of the fascinating automotive content you’ll see at the show!

This year XRDC plays host to a number of promising Automative talks, among them “Mastering XR for Automative” from the automotive visualization experts at ZeroLight.

You’ll want to see this talk because it promises to feature ZeroLight technical director Chris O’Connor walking attendees through the various ways ZeroLight automotive clients (including prestige brands like BMW, Porsche, Audi and more) have incorporated mixed-reality tech in their work. Attendees are going to gain a unique understanding of the challenges faced when developing on cutting-edge hardware — and how new graphics tech can be used to enhance XR experiences!

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Hone your UX design skills for VR/MR games and apps at XRDC!

How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Do you stay consistent for design or for the platform?

Come to XRDC in San Francisco later this month if you want some well-informed answers to these pressing questions, because Microsoft’s Jada Williams (lead UX designer at the company’s Mixed Reality studio) will be tackling them in her Innovation track talk on “Adaptive Design in MR: UX Problems and Solutions“!

Attend XRDC 2018 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

You want to be there for this, because Williams plans to walk you through these design challenges and compare how web and mobile have solved these problems with responsive/adaptive design. She will also cover how the Microsoft team thought about adaptive design in MR while designing for Microsoft Layout, a mixed reality app that allows space planners to see their ideas in context.

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XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech

Outside the world of games, VR and XR don’t just have potential to help in advanced medical procedures, they also have the power to help people in their day to day well-being, coping with stress and other mental health challenges.

At XRDC 2018, Sarah Hill, CEO of StoryUP XR, will be taking the stage to join other innovators in the field of health-driven XR and discuss how the field has grown over the last couple of years. For a quick discussion about Hill’s work in the field, and to learn more about StoryUP’s product Healium, we reached out to her for a quick Q&A which you can now read below!

Attend XRDC 2018 to learn about AR/VR/MR for games, entertainment, healthcare, enterprise training, education, automotive, and innovative use cases across industries.

Tell us about yourself and your work in VR/AR/MR.
I’m the CEO of StoryUP XR, the makers of Healium, the world’s first XR channel controlled by a brain-computer interface and other biometric wearables. I started using augmented reality as a television Journalist in 2011 to interact with viewers behind the scenes of a live TV newscast. A few years later, we started creating VR films. We got into well-being tech by noticing the reaction to our films from a group of terminally ill and aging World War II Veterans.

We decided to study what are these experiences doing to brain patterns and can we tailor media to impact well being. Healium XR now has about a dozen biometrically controlled VR or AR experiences. Our XR stories have been featured at festivals around the world. Our company’s social purpose is a program we started called “Honor Everywhere” which provides virtual tours for terminally ill and aging World War II Veterans.

Without spoiling it too much, tell us what you’ll be talking about at XRDC.
I’ll be sharing about biometrically controlled VR and AR and what’s different about XR for health.

What excites you most about AR/VR/MR?
These are new tools with huge potential for wellbeing.

Who would you like to meet at XRDC?
Potential partners who are interested in installing Healium bars at their workplace or organization. Content creators who want to collaborate with us.

What groups do you think would most benefit from work being done in the Medical XR field?
Healium is not a medical XR app. It is well-being tech. It’s not meant to diagnose or treat any kind of disease. I think patients will ultimately benefit the most from work being done in the Medical XR field.  I also think nurses who suffer from compassion fatigue can greatly benefit from XR experiences like Healium and other meditation platforms.

XRDC is the premier conference for augmented reality, virtual reality, and mixed reality innovation, produced by organizers of the Game Developers Conference. Subscribe to regular XRDC updates via emailTwitter and Facebook.