Last year Hilton and the Sweetrush design firm won top honors for their innovative and effective use of virtual reality as a training tool, and at XRDC this October they’re going to show you how they did it!
As part of the XRDC Training track of sessions, SweetRush’s John-Carlos Lozano and Hilton’s Blaire Bhojwani will present “VR Training: A Hilton Hotels and SweetRush Case Study“; a rare look inside the design of two award-winning VR learning programs.
Using a variety of techniques (inclding stereoscopic video, 3D environments, spatial audio, live actors and interactivity), these programs have proven to be effective at training staff while also helping them better empathize and understand the perspectives of both their colleagues and their customers.
Informa Tech, the organizers of the Game Developers Conference (GDC) 2020, are now accepting submissions to present lectures, roundtables, and panels for the Core Concepts part of the event, taking place from the Wednesday through Friday of the GDC week.
Proposals will be open from now until Thursday, August 15th at 11:59 PM PT. GDC 2020 marks the 34th edition of the conference, which returns to the Moscone Center in San Francisco, March 16-20, 2020.
Virtual reality offers unprecedented opportunities for building amazing, engrossing experiences, but to really make them sing you’ve got to fill your virtual worlds with believable creatures and characters.
That’s no easy feat, but at XRDC in San Francisco this October you’ll get a front-row seat to learn from some of the most experienced and innovative VR developers in the business about how to create compelling VR worlds.
For example, as part of an exciting Games track talk on “Designing Compelling AI Character Interactions in VR Using Body Language“, Beast Inc. cofounder and CEO Vivian Tan will offer up key lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations!
Virtual reality is a uniquely powerful training tool, because it has the power to give you a fresh perspective and literally walk a (virtual) mile in someone else’s shoes.
Attend XRDC this October and learn about this power firsthand in a special Healthcare track talk on on “XR Adoption in Senior Care Training: Lessons for Success from Design to Deployment“, in which Embodied Labs CEO Carrie Shaw will share her expertise and the top ten lessons she and her team have learned about designing VR training experiences that work.
With a client and partner list of 60 companies and growing, Embodied Labs has learned countless valuable lessons about designing and deploying VR that allows healthcare staff members to embody and experience the visual, hearing and cognitive impairments that residents of aging care facilities face.
Attend this talk and you’ll benefit from her unique perspective as she shares lessons learned, tips on finding the sweet spot for pricing, designing UI and UX for non-gamers, setting clients up for success as they implement an immersive platform and much more!
So if you haven’t already, register for XRDC now at a discount rate! This is shaping up to be the year’s premier event for AR/VR/MR developers and innovators, and of course there’s an all-new XRDC pass for sale: the Startup Pass, specifically designed to give smaller teams and trailblazing startups a clear path to success at XRDC at nearly half the price of the regular pass. Be sure to register today to get the best deal!
For more details about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via email, Twitter and Facebook.
Heads up, devs: Today Informa, organizer of the Game Developers Conference (GDC) and XRDC, is proud to present a very special second edition of the AR/VR Healthcare Report!
It’s free to download and packed with useful insights, offering a concise overview of how leading experts believe virtual reality, augmented reality, and mixed reality technologies are shaping the state and future of healthcare.
Learn from experts like veteran game developer and former Chief Game Designer at Google Noah Falstein, Dolphin Swim Club founder Marijke Sjollema, and USC Intititute for Creative Technologies R&D director Arno Hartholt about cutting-edge topics like how VR is being used in healing, , drug discovery, and neuroscience.
For more information and to access the full report, download it for free here!
This topic is important enough that at XRDC 2019 there will be an entire track of talks dedicated to how these technologies are revolutionizing healthcare by opening up new avenues of healing, improving the quality of care and reducing the risks and costs of treatment.
There’s a smorgasbord of great stuff lined up for XRDC 2019, the premier conference for AR/VR/MR innovators, and this week only you can register for the October event with a special July 4th discount code to save 20 percent!
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with promo code XR19JULY20!
This year’s Tribeca Film Festival saw the debut of War Remains, a remarkable exhibit that pairs a VR headset with a physical set to immerse people in the historical realities of World War I, and at XRDC this October you’ll have a rare chance to study exactly how it was designed.
In a special talk on “‘War Remains’: Using LBE to Transport Audiences to WWI” Skywalker Sound’s Matt Smith and Flight School Studio’s Taylor Williams will walk you through the project and share key lessons learned for designing high-quality location-based AR/VR experiences.
Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you’ll have the chance to check out some amazing experiences and learn from some of the best in the business.
XRDC organizers have confirmed this year’s event will feature a session on “The Future of Location-Based VR Has to Include Everyone”, in which VR luminaries Aaron Pulkka, Charlie Fink, Daisy Berns, and Anna Herbert will discuss some of the best VR experiences and how they’re designed to be enjoyed en masse, including spectators not as passive observers, but as active participants in the fun.
Storytellers are doing some remarkable things with cutting-edge AR/VR tech, and at XRDC this October you’ll have the opportunity to get a behind-the-scenes look at how they pull it off!
Notably, Tactic founder and director Peter Oberdorfer is coming to XRDC to deliver a talk on “Branded Marker Based AR Experiences” in which he’ll show you how to tell effective stories in augmented reality, and how to gain real user retention with mobile applications.
Oberdorfer will illustrate his talk by walking you through the brand story and technical creation of Tactic’s Jack Daniel’s AR app, which allows users to take a tour of the distillery, hear stories about Jack Daniel, or learn about how Old No. 7 is made — with over 10 minutes of total content, told in short segments, right on the product.
Heavy industries are putting AR and VR tech to intriguing uses, and at XRDC in San Francisco this October you’ll get a behind-the-scenes look at how these technologies are helping to improve workplace safety.
In a special XRDC presentation on “How Skanska Construction Used VR Training to Increase Worker Safety“, Unity’s Tim McDonough will show you how construction company Skanska uses VR training to put participants “at risk” in a simulated environment without endangering their lives, and how this leads to lasting behavioral change.
Expect to walk away with useful insights into how to design effective VR training sims, what goes into making VR experiences approachable and practical, and what role VR developers and innovators are playing in the evolution of today’s construction and heavy industries.