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Safety Track

XR opens up possibilities to keep people safer and protect expensive equipment from damage or misuse. It allows for the development of contextual knowledge in dangerous or difficult to replicate scenarios. Safety precautions can be understood more quickly and information can be relayed in real time to help prevent everything from factory floor collisions to extreme edge cases like explosions and fires. Attend talks in the Safety Track to learn how many industries are applying XR design to improve safety and efficiency.

View all Safety Track sessions

Session Highlights

How Skanska Construction Used VR Training to Increase Worker Safety
Tim McDonough (Unity Technologies)

Every day, job sites change. What was safe yesterday may be dangerous today. So how do companies like Skanska, the fifth largest construction company in the world, help their workers be more aware of unseen risks and avoid danger? Collaborating with creative VR and AR agency, OutHere, the construction company implemented a Unity-based VR experience into their standard worker-safety training program with major benefits. While Skanska also employs many traditional methods of accident-awareness training, they decided VR offered a new way to reach their employees, reduce accidents, and create safer construction sites. Hear the best practices the team learned in utilizing virtual reality to improve safety on their sites.

Building Virtual Reality for Public Safety
Jack Lewis (NIST)
Sarah Hughes (NIST)

The National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety technologies. The team in the Public Safety Communications Research (PSCR) Division is developing open source environments that enable industry and academia to rapidly prototype future user interfaces for first responders. This session will share lessons learned in developing these environments with the first responder community, trials and tribulations from 500+ demos, and highlight what worked well and what failed miserably. PSCR Open Innovation will discuss how these environments have been used to collaborate with the public as well. They will share insights from the several prize challenges that have tasked contestants with creating unique solutions, ranging from heads-up displays to haptic feedback devices, to assist public safety in conducting their tasks. In this session, NIST PSCR will highlight the challenge process, outcomes, and future ways to get involved.

This Machine Has No Brain, Can It Borrow Yours?
Omer Shapira (NVIDIA)

The screen you're reading this text on is the only part of your personal space that won't be populated by robots in the next two decades. Who gets to design their behavior? What will tools for designing robot behavior look like? There is a growing trend in Human-Robot Interaction to design and test in VR - not just the robot behavior, but the looks and mechanics.

This talk covers lessons learned in 3 years of developing Human-Robot Collaboration using virtual reality. It walks through VR experiments in teaching a robot motor skills and game rules, as well as using VR and simulation environments as a safe debugger for high-risk scenarios.