XRDC | Enterprise Training & Education AR/VR Conference Track

AR/VR for Enterprise Training & Education

Whether in a classroom or lab, in a factory or on a construction site, at the office or comfortably at home, immersive XR is revolutionizing the way people of all ages learn and collaborate. Attend conference sessions at XRDC to learn how augmented, virtual, and mixed reality make enterprise training and education of all kinds more accessible, affordable, personalized, and engaging. Gain insight and inspiration, and leave with new opportunities to leverage the growing investment and high adoption rate of immersive technologies in learning environments.

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XRDC 2018 Session Highlights

AR/VR Challenges for Training Environments
Eric Spalding (Boeing)

AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware. However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics. This presentation provides an overview of various challenges facing AR/VR adoption in the training space and challenges attendees to develop solutions that could increase the overall AR/VR market.

Designing VR Content with Students in Mind
Lisa Castaneda (foundry10)
Anna Cechony (foundry10)

Researchers from foundry10 share findings from applied studies conducted with over 3,000 adolescents using VR in educational settings. Drawing from direct, observational and interview data as well as anecdotal stories, findings are shared that apply to developers, educators and researchers. Focusing on how users are processing information, especially content designed for learning, this talk centers on how cognitive load, proximity, audio, student trust in developers and perspective impact student experiences with VR.

VR Training Use Cases: BMW to American Football
Rosstin Murphy (VR Engineer, STRIVR)
Ginny Willis (Product Manager, STRIVR)

How will employees react to dangerous conditions on a disorganized factory floor, or an emotional interaction with a worried patient? Some situations are too critical, dangerous, risky, or rare for people to train for. STRIVR presents 4 real and diverse use-cases for training in VR: American pro football quarterback training, BMW factory floor mistakes, Emily Griffith Nursing interactions, and soft skills empathy training. In this session, speakers Rosstin Murphy and Ginny Willis will rate VR training techniques such as hidden objects and choose-your-own-adventure on effectiveness in various situations, compare spherical video and CG as mediums, and discuss lessons learned from working with big clients.

Performance Under Pressure: Simulating Stress in VR Training
Jonathan Perry (Ractive)

In addition to improving performance and decision making skills, virtual reality training allows users to train for complex and dangerous tasks while in a safe location. By simulating stressful environments and distractions, VR training can help inoculate users against the effects stress and adrenaline have on performance and decision making when performing under pressure in the real world. This session will examine research on stress in training and explore a variety of techniques for adding stress to simulated training scenarios as a way to improve skill retention and performance.