Call for Submissions

XRDC 2019 Call for Submissions is now open through May 20th, 2019 at 11:59pm PST. Questions? Read our FAQ or email Megan Bundy.

XRDC solicits proposals from speakers with deep industry expertise and innovative ideas from a particular niche or emerging areas of AR, VR and MR. Submission criteria and guidelines are available below


Submission Guidelines

If you want to submit, please take note of the following:

Vendor-Specific Proposals
XRDC does not accept product, service, or vendor-related submissions. If a submission is a thinly-veiled advertisement for a new product, technology or service a company is offering, please do not apply. If you would like to promote or educate attendees about your product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions in our Partners track.

All Presentations Must be Submitted by Original Authors
XRDC only accepts submissions of original presentations from the proposed speaker, or on their behalf. PR firms, speaking relation firms, and all other parties who are not direct authors of submitted presentations are discouraged from creating a proposal on behalf of their clients/speakers. If unavoidable, we require direct emails of presenters in addition to the submitter's contact info.

Selection Criteria

The Advisory Board will review and rate submissions based on the following criteria:

  • Concept: This is the basic idea of your submission. Is the concept interesting? Is it relevant? Will it be beneficial for attendees to hear? Is it well supported with facts, data, or case studies when possible?
  • Depth: Is the basic idea well considered and thought out? To what extent will the audience gain insight? The more in-depth, the better. There is plenty of room for innovative ideas as well as the tried and true topics.
  • Organization: Are your ideas conducive to presenting in front of an audience? Will the advisory board understand what you are trying to say and why you want to share it? Organization helps.
  • Credentials: How do your credentials qualify you to speak on the topic you have proposed?
  • Takeaway: Is the attendee going to leave this session with an actionable or inspiring takeaway? Are they learning or being inspired? This is the most important aspect of every XRDC session.

Speaker Expectations

Conference attendees are generally very intelligent. The material they're looking for is inspirational and/or provides a concrete, applicable takeaway that is not obvious. Attendees expect excellence from our speakers. After your presentation, attendees will evaluate it based on delivery, knowledge of the topic and the visuals presented.

Preparation is one of the most important factors in delivering a successful talk at XRDC. Please keep the following in mind when you propose to speak:

  • The proposed outline you submit now must match the talk you actually present at XRDC
  • We strongly encourage rehearsing your session; preferably in front of your peers. Do so in person or take a video of yourself speaking, then review it. This is a great way to practice pacing and timing.
  • Depending on the depth of your initial proposal, we may ask for your presentation materials before the conference

Please note we are here to help you. If you have further questions, please email Megan Bundy.

Track Descriptions and Topics

Please submit to one of the following XRDC tracks. Click on a track below for a description.

Brand Experience Track

The Brand Experience Track is soliciting submissions from creative developers and commercial experts who are applying XR tech to their brands to develop unique brand experiences in any industry or for any company.

Topics of interest include, but are not limited to:

  • Immersive brand experiences
  • Interactive brand education
  • Shareable or community-oriented experiences
  • XR applications aimed at improving brand perception
  • XR applications designed to increase brand awareness

Enterprise Track

The Enterprise Track is soliciting submissions from companies who are using XR in new innovative ways to increase efficiency, safety and affordability.

Topics of interest include, but are not limited to the use of XR to:

  • Create opportunities for more efficient, safe, and creative enterprise
  • Provide a higher level of customer service, faster
  • Streamline product design or layout
  • Improve engagement in remote collaboration
  • Increase efficiency and productivity in industrial operations

Entertainment Track

The Entertainment Track is soliciting submissions from programmers, designers, producers, artists and business professionals about their ground-breaking work in XR development for entertainment beyond games such as films, concerts, sporting events, exhibitions, community forums, and more.

Topics of interest include, but are not limited to case studies and experimentation, both concrete and theoretical in the following areas of XR development for entertainment:

  • Design and UI
  • Programming and visual art
  • Production and business development
  • Filmmaking and cinematography
  • Dedicated XR entertainment 'arcade' installations
  • Case studies or learnings relating to XR development for entertainment

Games Track

The Games Track is soliciting submissions from game developers who are using XR across disciplines including design, production, programming and visual arts that have valuable, actionable and/or inspiring takeaways for the XRDC audience.

Topics of interest include, but are not limited to:

  • Design & UI/UX in immersive game development
  • Programming, production and visual art in immersive game development
  • Case studies or learnings relating to XR development for games

Healthcare Track

The Healthcare Track is soliciting submissions ranging from treatment to training to data science and everything in between from developers and healthcare practitioners who are at the forefront of XR development and implementation.

Topics of interest include, but are not limited to case studies and research, both practical and theoretical in the following areas:

  • XR improving quality and reducing risk in procedures, treatment and therapy
  • Visualizing healthcare-related research using XR
  • Data visualization solutions for biomedical processes and technologies
  • Case studies relating to XR adoption in any facet of healthcare
  • Developing research relating to successful business opportunities or partnerships between developers and healthcare or research professionals

Safety Track

The Safety Track is soliciting submissions from experts using XR to improve the safety of any and all types of working environments.

Topics of interest include, but are not limited to XR being used to:

  • Improve safety and efficiency in industrial design
  • Develop contextual knowledge in dangerous and/or difficult to replicate scenarios
  • Relay safety information remotely
  • Improve navigation
  • Best practices developing haptics for XR

Training Track

The Training Track is soliciting submissions from companies who are leveraging XR to make training and education of all kinds more accessible, affordable, personalized and engaging. Any industry or trade is applicable, from tech to space exploration, from construction and engineering to healthcare and scientific research and development.

Topics of interest include, but are not limited to the use of XR to:

  • Improve remote training and onboarding efforts
  • Educate and develop skills
  • Increase engagement and retention of training information
  • Allow for remote collaboration and direct communication

Presentation Formats

The final format of accepted sessions will be determined by the advisors. Please select what you feel will be the most appropriate.

Format Duration Description
Lecture 40 minutes Lectures are issue-oriented presentations, which provide concrete examples, and contain both practical and theoretical information. We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panel 40 minutes Panels are 40 minute sessions and take on many different viewpoints of a topic or issue and combine them in one debate session with a moderator. Debate among panelists (with very different opinions) is welcome and audience participation time should be accounted for. Include all of the panelists you have confirmed in the proposal – no more than 5 with diverse representation. A very limited number of panels will be accepted.