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Daniel Aasheim has produced world-class interactive entertainment for over 20 years. Currently in stealth-mode, he was previously the Senior Development Producer at ILMxLAB, focused on premium, story-based interactive experiences for VR and MR. Before joining ILMxLAB, Daniel was a Co-Founder of Rebel Entertainment, led production at Hangout Industries, and was Director of Production at the Disney Interactive Media Group, where he oversaw production of award-winning virtual worlds 'Toontown Online' and 'Pirates of the Caribbean Online'. Prior to MMO development, Daniel spent several years as the producer for the VR Studio at Walt Disney Imagineering. During his tenure there he collaborated on numerous R&D projects specific to interactive entertainment and pre-visualization for the parks, and produced a series of innovative virtual reality theme park attractions including, 'Aladdin's Magic Carpet Ride', 'Hercules in the Underworld', and the THEA-winning 'Pirates of the Caribbean, Battle for Buccaneer Gold'.
Jazmin Cano has been developing 3D content for virtual reality games and education since 2013. She has spent the last couple years designing experiences to onboard users who are new to social VR. As High Fidelity's User Engagement Manager, she has been leading the team exploring the area of safety and comfort in social spaces for VR as well as helping design environments, events, and policies for multi-user experiences. In her free time, she creates 3D environment art for VR by modeling and texture painting as well as gaming. If you can't find her in front of a PC creating or playing games, she's probably exploring the wilderness for inspiration.
Ikrima Elhassan is a technical creative who has spent the last several years focused on the intersection of creativity and technology. His research focus is bringing film quality rendering techniques to real time environments. Together with Emmy award winning Creative Director Cory Strassburger, he co-founded Kite & Lightning, a boutique creative development studio focusing on virtual reality. Their latest work has spanned surreal art pieces such as Senza Peso to experiential installations for NBC & GE.
Chet Faliszek is currently the CEO and Co-Founder of Stray Bombay Company working on an upcoming co-op title. Previously he worked at Valve for 12 years, where he was Co-Project Lead on the 'Left 4 Dead' series and a writer on numerous franchises including 'Half-Life', 'Portal', and 'Team Fortress'.
He spent the last three years at Valve working with outside developers and platforms to help launch Steam VR. Besides his duties at Stray Bombay, he also continues to work with independent developers focusing on virtual reality.
Noah Falstein has been a professional game developer since 1980 ('Sinistar', 'Indiana Jones and the Fate of Atlantis', 'Neuroracer'), and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. He was the first elected Chairman of the IGDA, a design columnist for Game Developer magazine for 6 years, and was the Chief Game Designer at Google. At Google, Falstein contributed to game projects across the company including for VR and Project Tango, and engages with game developers as part of the Developer Advocacy team. Currently he is SVP Content for Mindmaze SA, Advisor to Akili Interactive, TrainPain and StoryUp, and consulting on various other games for health projects.
Robin Hunicke is the CEO and Co-Founder of Funomena, an independent game studio in SF that makes unique games for PC, Console and XR ('Luna', 'WOORLD' and 'Wattam'). A computer scientist and artist by training, she has been designing and making games for over 15 years ('Journey', 'Boom Blox', 'MySims', 'TheSims2'). She co-curates the Experimental Gameplay Workshop, and the Amplifying New Voices initiative, and is an advocate for diversity and inclusion in the game and XR industry.
Pete has been in the digital entertainment business since 1994. He's made video games, shipped three generations of Xbox consoles, created VR experiences at HBO, published dozens of technical articles, and provided C++ insight to game developers worldwide. Pete works at Facebook Reality Labs, helping unlock the potential of AR and VR.
Dave set up Dream Reality Interactive in September 2016. The team, which is constantly growing, has a rich history in developing VR, AR and singing games, some of whom worked with Dave at Sony's London Studio.
Prior to Dream Reality Interactive, Dave was the Director of Sony's London Studio, the home of multi-million selling game franchises 'SingStar', 'DanceStar', 'Wonderbook' and 'PlayStationVR Worlds'.
Before heading up London Studio he was an Audio Manager, Creative Services Manager, Executive Producer on games 'SingStar' and 'Wonderbook', and has released a number of dance records.
Dave is also an active member of the game development industry, holding positions on the BAFTA Games Committee, the Game Developers Conference (San Francisco), XR Developers Conference (San Francisco), and the Virtual Reality World Congress.
Jenna Seiden is the Co-Founder of Zambezi Partners, an immersive media consultancy for telecom, tech, and entertainment companies. She works in a strategy and business development capacity for teams such as Arvore, Baobab, Beat Games, Felix & Paul, SpringboardVR, Tiledmedia and Verses as well as for traditional OEM, film & TV, video games, music publishing, and digital entities. She is a social impact investor co-running the LA office of LUMO Labs, a Dutch two-year venture-building program focused on AI, AR/VR, Blockchain, IoT, and robotics startups solving for the United Nations' SDGs, and manages her own emerging tech fund investing in alternative income sources to combat anti-poaching in Sub-Saharan Africa. Most recently, Jenna was the Head of Content Acquisition for Viveport, HTC's global storefront for home, mobile, and arcade. She served as VP of Strategic Partnerships for Microsoft Studios at Xbox, and was an agent in the video games division at Creative Artists Agency. She began her career in sports marketing at the NBA, graduating from the University of Pennsylvania and the UCLA Anderson School of Management.
As the Executive Producer at MWM Immersive (formerly Reality One), Ethan Stearns is responsible for leading the company's vision in virtual and augmented reality. Ethan works closely with filmmakers and industry professionals to explore a deeper understanding of these emerging platforms. By empowering storytellers and artists, Ethan strives to build innovative immersive entertainment and grow the industry. Over the past four years Ethan has built partnerships with industry leaders such as Google, Oculus, and Microsoft, and previously led the Immersive division at Legendary Entertainment. He most recently produced a VR installation, with Alejandro Iñárritu called 'Carne y Arena'. This VR project was the first of its kind to be an official selection into the Cannes Film Festival and is now on display in museums across three different countries.
Timoni West is the Director of XR Research at Unity, where she leads a team of cross-disciplinary artists and engineers exploring new interfaces for human-computer interaction. Currently, her team focuses on spatial computing: how we will live, work, and create in a world where digital objects and the real world live side-by-side. One of her team's first tools, EditorXR, a tool for editing Unity projects directly in virtual reality, won SF Design Week's first-ever Virtual Tech award in 2018.
A longtime technologist, Timoni was formerly SVP at Alphaworks, co-founder of Recollect, and CEO of Department of Design, a digital agency. She's worked for startups across the country, including Foursquare, Flickr, Causes, and Airtime.
Timoni serves on the OVA board and is an advisor to Tvori and Spatial Studios, among others. In 2017, Timoni was listed in Next Reality News' Top 50 to Watch. Additionally, she serves on XRDC's advisory board, is a Sequoia Scout, and was a jury member for ADC's 2018 Awards in Experiential Design.
Cy is a 10+ year video game industry veteran who operates in the nebulous venn-diagram nexus of COO/Studio Direction/general problem solving. She has worked on multiple VR projects including Owlchemy Labs' multi-platform, room-scale titles, 'Job Simulator' and 'Rick and Morty: Virtual-Rickality', as well as award-winning AAA MMO games. An academic in a past life, she was a sociologist specializing in video game communities and digital tribes. She is currently readying herself for her next adventure in 2019, co-founding a new company!
When not professionally managing VR communities, she spends an inordinate amount of time casually managing VR communities.